public KasbahContentMiddleware(RequestDelegate next, ILogger <KasbahRouterMiddleware> log, ISpaPrerenderer prerenderer, ComponentRegistry componentRegistry) { _next = next; _log = log; _prerenderer = prerenderer; _componentRegistry = componentRegistry; }
static void RegisterBaseGates() { //base gates var xorShape = PrefabBuilder.Cube .WithIO(CubeSide.Top, SideType.Input) .WithIO(CubeSide.Back, SideType.Input) .WithIO(CubeSide.Front, SideType.Output) .WithColor(new UnityEngine.Color(0.280f, 0.161f, 0.586f)); var orShape = PrefabBuilder.Cube .WithIO(CubeSide.Top, SideType.Input) .WithIO(CubeSide.Back, SideType.Input) .WithIO(CubeSide.Front, SideType.Output) .WithColor(new UnityEngine.Color(0.280f, 0.561f, 0.286f)); var andShape = PrefabBuilder.Cube .WithIO(CubeSide.Top, SideType.Input) .WithIO(CubeSide.Back, SideType.Input) .WithIO(CubeSide.Front, SideType.Output) .WithColor(new UnityEngine.Color(0.580f, 0.161f, 0.286f)); //false/true var falseTrueShape = PrefabBuilder.Cube .WithIO(CubeSide.Front, SideType.Output); ComponentRegistry.CreateNew <TrueHandler>("truegate", "TRUE", falseTrueShape); ComponentRegistry.CreateNew <FalseHandler>("falsegate", "FALSE", falseTrueShape); ComponentRegistry.CreateNew <XORHandler>("xor", "XOR", xorShape); ComponentRegistry.CreateNew <ORHandler>("or", "OR", orShape); ComponentRegistry.CreateNew <ANDHandler>("and", "AND", andShape); }
private void AddFrameworkServices(ComponentRegistry componentRegistry, IProjectContext projectInformation) { //Ordering of services is important here var applicationInfo = new ApplicationInfo( projectInformation.ProjectName, Path.GetDirectoryName(projectInformation.ProjectFullPath)); componentRegistry.RegisterComponent <IProjectContext>(projectInformation); _codeGenerationContext = new CodeGenerationContext(_codeGenArguments, projectInformation.ProjectFullPath); componentRegistry.RegisterComponent <CodeGenerationContext>(_codeGenerationContext); componentRegistry.RegisterComponent <IApplicationInfo>(applicationInfo); componentRegistry.RegisterComponent <ICodeGenAssemblyLoadContext>(new DefaultAssemblyLoadContext()); componentRegistry.RegisterComponent <WorkspaceManager>(WorkspaceManager.Create(projectInformation)); componentRegistry.RegisterComponent <IFileSystem>(DefaultFileSystem.Instance); componentRegistry.RegisterComponent <ILogger>(_logger); componentRegistry.RegisterComponentWithDependencies <ICodeGenerationAssemblyProvider, CodeGenerationAssemblyProvider>(); componentRegistry.RegisterComponentWithDependencies <ITemplateLocator, TemplateLocator>(); componentRegistry.RegisterComponentWithDependencies <CodeGenCommand, CodeGenCommand>(); }
static void RegisterMemComponents() { //memory components var dffShape = PrefabBuilder.Cube //D-flip-flop .WithIO(CubeSide.Left, SideType.Input) //data .WithIO(CubeSide.Top, SideType.Input) //write .WithIO(CubeSide.Front, SideType.Output) //out .WithColor(new UnityEngine.Color(0.827f, 0.467f, 0.0f)); var tffShape = PrefabBuilder.Cube //T-flip-flop .WithIO(CubeSide.Top, SideType.Input) //input .WithIO(CubeSide.Front, SideType.Output) .WithColor(new UnityEngine.Color(0.467f, 0.827f, 0.0f)); var rsShape = PrefabBuilder.Cube //RS-latch .WithIO(CubeSide.Back, SideType.Input) //set .WithIO(CubeSide.Top, SideType.Input) //reset .WithIO(CubeSide.Front, SideType.Output) .WithColor(new UnityEngine.Color(0.467f, 0.0f, 0.827f)); var regShape = PrefabBuilder.Cube //Register (DFF + read) .WithIO(CubeSide.Left, SideType.Input) //data .WithIO(CubeSide.Top, SideType.Input) //write .WithIO(CubeSide.Back, SideType.Input) //read .WithIO(CubeSide.Front, SideType.Output) //output .WithColor(new UnityEngine.Color(0.827f, 0.467f, 0.0f)); ComponentRegistry.CreateNew <DFFHandler>("dff", "D-Flip-Flop", dffShape); ComponentRegistry.CreateNew <TFFHandler>("tff", "T-Flip-Flop", tffShape); ComponentRegistry.CreateNew <RSHandler>("rsnor", "RS-Latch", rsShape); ComponentRegistry.CreateNew <RegHandler>("reg", "Register", regShape); }
public void WhenARegistrationSourceQueriesForTheSameService_ItIsNotRecursivelyQueried() { var registry = new ComponentRegistry(); registry.AddRegistrationSource(new RecursiveRegistrationSource()); Assert.False(registry.IsRegistered(new UniqueService())); }
public ContentController(ContentService contentService, TypeRegistry typeRegistry, ComponentRegistry componentRegistry, SiteRegistry siteRegistry) { _contentService = contentService; _typeRegistry = typeRegistry; _componentRegistry = componentRegistry; _siteRegistry = siteRegistry; }
public RejoinScreenController(AutoController scene) { this.scene = scene; ComponentRegistry guiComps = scene.Components.Get <ComponentRegistry>((int)ComponentKeys.LobbyGUIMessages); messageText = new SubscribableObject <string>(""); guiComps.Register((int)GUICompKeys.RejoinText, messageText); Message backButtonPressed = new Message(); guiComps.Register((int)GUICompKeys.RejoinCancelButton, backButtonPressed); backButtonPressed.Subscribe(new SimpleListener(OnBackButtonPressed)); choices = scene.Game.Components.Get <LobbyChoices>((int)ComponentKeys.LobbyChoices); screen = scene.Components.Get <StateMachine>((int)ComponentKeys.LobbyScreen); screen.EnterStateMessenger.Subscribe(new SimpleListener <int>((s) => OnScreenEnter())); state = new StateMachine(0); state.EnterStateMessenger.Subscribe(new SimpleListener <int>((s) => RefreshText())); connHelper = scene.Game.Components.Get <ConnectionHelper>((int)ComponentKeys.ConnectionHelper); scene.ActivatableList.Add(new ListenerJanitor <IListener <int> >( connHelper.Connection.EnterStateMessenger, new SimpleListener <int>((s) => OnConnectionChange()))); }
public void WhenRegistrationIsMade_ComponentRegisteredEventFired() { object eventSender = null; ComponentRegisteredEventArgs args = null; var eventCount = 0; var registry = new ComponentRegistry(); registry.Registered += (sender, e) => { eventSender = sender; args = e; ++eventCount; }; var registration = Factory.CreateSingletonObjectRegistration(); registry.Register(registration); Assert.AreEqual(1, eventCount); Assert.IsNotNull(eventSender); Assert.AreSame(registry, eventSender); Assert.IsNotNull(args); Assert.AreSame(registry, args.ComponentRegistry); Assert.AreSame(registration, args.ComponentRegistration); }
public void WhenNoImplementers_TryGetRegistrationReturnsFalse() { var registry = new ComponentRegistry(); IComponentRegistration unused; Assert.IsFalse(registry.TryGetRegistration(new TypedService(typeof(object)), out unused)); }
protected override void Handle(JumpToStateRequest aRequest) { Logger.LogDebug($"{GetType().FullName}"); Logger.LogDebug($"{aRequest.JsonRequest.Payload.State}"); Store.LoadStatesFromJson(aRequest.JsonRequest.Payload.State); ComponentRegistry.ReRenderAll(); }
public void LoadsRegistrations() { var cr = new ComponentRegistry(); new ObjectModule().Configure(cr); Assert.True(cr.IsRegistered(new TypedService(typeof(object)))); }
public LobbyScene(ModdableChessGame game) : base(game) { ComponentRegistry guiMessages = new ComponentRegistry(); Components.Register((int)ComponentKeys.LobbyGUIMessages, guiMessages); screen = new StateMachine(0); Components.Register((int)ComponentKeys.LobbyScreen, screen); new HostOrClientScreenManager(this); new SetupHostScreenManager(this); new LobbyInitializedCheck(this); new TurnOrderSelectionController(this); new Mods.ShallowModLoader(this); new ModListController(this); new ReadyButtonController(this); new OtherPlayerReadyTextController(this); new LobbyExitController(this); new LobbyBackButton(this); new RejoinScreenController(this); ServerInformation server = Game.Components.Get <ServerInformation>((int)ComponentKeys.ServerInformation); server.Connection.EnterStateMessenger.Subscribe(new SimpleListener <int>(OnServerConnectionChange)); }
public void LoadComponents() { Logger.Info("Loading components from database..."); lock (Components) { Components.Clear(); foreach (var document in RemoteComponentsCollection.FindAsync(Builders <BsonDocument> .Filter.Empty).Result.ToEnumerable()) { Type componentType = ComponentRegistry.GetComponentTypeFromName(document["type"].AsString); if (!document.Contains("uuid")) { document["uuid"] = Guid.NewGuid().ToString(); RemoteComponentsCollection.ReplaceOne(Builders <BsonDocument> .Filter.Eq("_id", document["_id"]), document, new ReplaceOptions { IsUpsert = false }); } Components.Add((ComponentBase)Activator.CreateInstance(componentType, new object[] { RemoteComponentsCollection, document["uuid"].AsString })); var component = Components.Last(); component.Core = this; Logger.Info($"Found component '{component}'."); if (Running) { component.Init(); } } } }
public ReadyButtonController(AutoController scene) { ComponentRegistry guiComps = scene.Components.Get <ComponentRegistry>((int)ComponentKeys.LobbyGUIMessages); buttonEnabled = new SubscribableBool(true); guiComps.Register((int)GUICompKeys.ReadyBtnEnabled, buttonEnabled); buttonLabel = new SubscribableObject <string>(""); guiComps.Register((int)GUICompKeys.ReadyBtnLabel, buttonLabel); Message buttonClick = new Message(); guiComps.Register((int)GUICompKeys.ReadyBtnClicked, buttonClick); buttonClick.Subscribe(new SimpleListener(OnButtonClick)); selectedMod = scene.Components.GetOrRegister <SubscribableObject <string> > ((int)ComponentKeys.LobbyModSelected, SubscribableObject <string> .Create); selectedMod.Subscribe(new SimpleListener <string>((m) => { RefreshButton(); })); readyStatus = scene.Components.GetOrRegister <SubscribableBool>((int)ComponentKeys.LobbyReadyStatus, SubscribableBool.Create); readyStatus.Subscribe(new SimpleListener <bool>((v) => RefreshButton())); StateMachine screen = scene.Components.Get <StateMachine>((int)ComponentKeys.LobbyScreen); screen.EnterStateMessenger.Subscribe(new SimpleListener <int>((s) => { isHost = s == (int)LobbyScreen.HostGamePrefs; if (s == (int)LobbyScreen.HostGamePrefs || s == (int)LobbyScreen.ClientGamePrefs) { ScreenEnter(); } })); }
public KasbahRouterMiddleware(RequestDelegate next, ILogger <KasbahRouterMiddleware> log, ComponentRegistry componentRegistry, IMemoryCache cache, IServiceProvider serviceProvider) { _next = next; _log = log; _componentRegistry = componentRegistry; _cache = cache; _serviceProvider = serviceProvider; }
internal void CreateRams() { CreateRam <Ram1B>(1); CreateRam <Ram4B>(4); CreateRam <Ram8B>(8); CreateRam <Ram12B>(12); CreateRam <Ram16B>(16); ComponentRegistry.CreateNew <Ram32B>("ram32b", "RAM 32 Bit", BuilderHelper.CreateMultiIOChip(24, 1, 32, 32, false, false, true, false, "A", "Write", "O", "D", false, true, false, false)); }
public ComponentRegistryWebApiDependencyResolver(ComponentRegistry container) { if (container == null) { throw new ArgumentNullException(nameof(container)); } _container = container; }
public void WhenNoImplementationsRegistered_RegistrationsForServiceIncludeDynamicSources() { var registry = new ComponentRegistry(); registry.AddRegistrationSource(new ObjectRegistrationSource()); Assert.IsFalse(registry.Registrations.Where( r => r.Services.Contains(new TypedService(typeof(object)))).Any()); Assert.AreEqual(1, registry.RegistrationsFor(new TypedService(typeof(object))).Count()); }
protected override void Handle(JumpToStateRequest request) { Logger.LogDebug($"{DebugName}: Handling request: {request.GetType()}"); Logger.LogDebug($"{DebugName}: Loading state: {request.JsonRequest.Payload.State}"); Store.LoadStatesFromJson(request.JsonRequest.Payload.State); ComponentRegistry.ReRenderAll(); }
public void WhenNoImplementerIsDirectlyRegistered_RegistrationCanBeProvidedDynamically() { var registry = new ComponentRegistry(); registry.AddRegistrationSource(new ObjectRegistrationSource()); IComponentRegistration registration; Assert.IsTrue(registry.TryGetRegistration(new TypedService(typeof(object)), out registration)); }
public void ConstructorSetsProperties() { var registry = new ComponentRegistry(); var registration = Factory.CreateSingletonObjectRegistration(); var args = new ComponentRegisteredEventArgs(registry, registration); Assert.Same(registry, args.ComponentRegistry); Assert.Same(registration, args.ComponentRegistration); }
public static void Register() { var prefab = PrefabBuilder .Cube .WithSide(CubeSide.Top, SideType.Output) .WithColor(new Color(0.7f, 0.7f, 1)) .WithComponent <InteractNetwork>(); ComponentRegistry.CreateNew <Receiver>(WirelessMod.WirelessMod.Instance, "receiver", "Receiver", prefab); }
public static void Register() { var b = PrefabBuilder .Cube .WithIO(CubeSide.Front, SideType.Output) .WithColor(Color.cyan) .WithComponent <KeyInteract>(); ComponentRegistry.CreateNew <KeyButton>("keybutton", "Key Button", b); }
public override void BeforePatch() { ComponentRegistry.CreateNew(this, "LargePanelButton", "Large Panel Button", CreatePanelButtonOfSize(3, 2)); ComponentRegistry.CreateNew(this, "GiantPanelButton", "Giant Panel Button", CreatePanelButtonOfSize(3, 3)); ComponentRegistry.CreateNew(this, "EnormousPanelButton", "Enormous Panel Button", CreatePanelButtonOfSize(15, 2)); // the world is not ready // ComponentRegistry.CreateNew("CollosalPanelButton", "Collosal Panel Button", CreatePanelButtonOfSize(51, 51)); // ComponentRegistry.CreateNew("TitanicPanelButton", "Titanic Panel Button", CreatePanelButtonOfSize(401, 601)); }
public static void Register() { var b = PrefabBuilder .Cube .WithIO(CubeSide.Top, SideType.Input) .WithIO(CubeSide.Front, SideType.Output) .WithColor(new Color(0.409803922f, 0.647058824f, 0.968627451f)); ComponentRegistry.CreateNew <TFlipFlop>("tflipflop", "T Flip-Flop", b); }
static void RegisterCoolGates() { //cool misc gates var randomizerShape = PrefabBuilder.Cube .WithIO(CubeSide.Top, SideType.Input) .WithIO(CubeSide.Front, SideType.Output) .WithColor(new UnityEngine.Color(1.0f, 0.553f, 0.796f)); ComponentRegistry.CreateNew <RandomizerHandler>("randomizer", "Randomizer", randomizerShape); }
public DefaultContainer() { _extensions = new List<IContainerExtension>(); _componetnts = new ComponentRegistry(); _exports = new ExportRegistry(); _exportproviders = new ExportProviderRegistry(); _exportproviders.ExportsChanged += ExportsChanged; Register(new DefaultExtension()); _buildEngine = new BuildEngine(this, _exportproviders, _componetnts); }
public static void Register() { var build = PrefabBuilder.Cube .WithSide(CubeSide.Top, SideType.Input) .WithSide(CubeSide.Front, SideType.Input) .WithSide(CubeSide.Back, SideType.Output) .WithColor(new Color(0, 1, 0)); ComponentRegistry.CreateNew <CpuComponent>(this, "cpu", "CPU", build); }
public static void Register() { var prefab = PrefabBuilder .Cube .WithSide(CubeSide.Top, SideType.Input) .WithColor(new Color(1, 0.7f, 0.7f)) .WithComponent <InteractNetwork>(); ComponentRegistry.CreateNew <Transmitter>(WirelessMod.WirelessMod.Instance, "transmitter", "Transmitter", prefab); }
public void AdaptingAGeneratedServiceYieldsASingleAdapter() { var registry = new ComponentRegistry(); registry.AddRegistrationSource(new MetaRegistrationSource()); registry.AddRegistrationSource(new CollectionRegistrationSource()); var metaCollections = registry.RegistrationsFor( new TypedService(typeof(Meta <IEnumerable <object> >))); Assert.AreEqual(1, metaCollections.Count()); }
public static void Register() { var b = PrefabBuilder .Cube .WithIO(CubeSide.Back, SideType.Input) .WithIO(CubeSide.Top, SideType.Input) .WithIO(CubeSide.Front, SideType.Output) .WithColor(new Color(0.2f, 0.2f, 0.5f)); ComponentRegistry.CreateNew <GateXNOR>("xnorgate", "XNOR Gate", b); }
/// <summary> /// Initializes a new instance of the <see cref="BuildEngine" /> class. /// Initialisiert eine neue Instanz der <see cref="BuildEngine" /> Klasse. /// Initializes a new instance of the <see cref="BuildEngine" /> class. /// </summary> /// <param name="container"> /// The container. /// </param> /// <param name="providerRegistry"> /// The provider registry. /// </param> /// <param name="componentRegistry"> /// The component registry. /// </param> public BuildEngine( IContainer container, ExportProviderRegistry providerRegistry, ComponentRegistry componentRegistry) { Contract.Requires<ArgumentNullException>(container != null, "container"); Contract.Requires<ArgumentNullException>(providerRegistry != null, "providerRegistry"); Contract.Requires<ArgumentNullException>(componentRegistry != null, "componentRegistry"); this.container = container; _componentRegistry = componentRegistry; _factory = componentRegistry.GetAll<IExportFactory>() .First(fac => fac.TechnologyName == AopConstants.DefaultExportFactoryName) .CastObj<DefaultExportFactory>(); pipeline = new Pipeline(componentRegistry); rebuildManager = new RebuildManager(); providerRegistry.ExportsChanged += ExportsChanged; }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> public void Initialize(ComponentRegistry components) { components.Register<IMetadataFactory, MetadataFactory>(); components.Register<IImportSelectorChain, ImportSelectorChain>(); components.Register<IExportFactory, DefaultExportFactory>(DefaultExportFactory.Factory); components.Register<ICache, BuildCache>(); components.Register<IEventManager, EventManager>(); components.Register<IProxyService, ProxyService>(); components.Register<IStrategy, CacheStrategy>(); components.Register<IStrategy, LiftimeStrategy>(); components.Register<IStrategy, InstantiationStrategy>(); components.Register<IStrategy, InterceptionStrategy>(); components.Register<IStrategy, InjectionStrategy>(); components.Register<IStrategy, NodifyBuildCompledStrategy>(); var chain = components.Get<IImportSelectorChain>(); chain.Register(new FieldImportSelector()); chain.Register(new PropertyImportSelector()); chain.Register(new MethodImportSelector()); chain.Register(new EventImportSelector()); }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> public void Initialize(ComponentRegistry components) { _chain = components.Get<IImportSelectorChain>(); }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> public override void Initialize(ComponentRegistry components) { _eventManager = components.Get<IEventManager>(); _factory = components.Get<IMetadataFactory>(); _interceptorFactories = components.GetAll<IImportInterceptorFactory>().ToArray(); }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> public override void Initialize(ComponentRegistry components) { _service = components.Get<IProxyService>(); }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> public override void Initialize(ComponentRegistry components) { _generator = components.Get<IProxyService>().GenericGenerator; }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> /// <exception cref="NotImplementedException"> /// </exception> public void Initialize(ComponentRegistry components) { Contract.Requires<ArgumentNullException>(components != null, "components"); throw new NotImplementedException(); }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> /// <exception cref="NotImplementedException"> /// </exception> public void Initialize(ComponentRegistry components) { throw new NotImplementedException(); }
/// <summary> /// Initializes a new instance of the <see cref="Pipeline" /> class. /// Initialisiert eine neue Instanz der <see cref="Pipeline" /> Klasse. /// Initializes a new instance of the <see cref="Pipeline" /> class. /// </summary> /// <param name="registry"> /// The registry. /// </param> public Pipeline(ComponentRegistry registry) { Contract.Requires<ArgumentNullException>(registry != null, "registry"); this.registry = registry; }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> public void Initialize(ComponentRegistry components) { Contract.Requires<ArgumentNullException>(components != null, "arg"); }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> public override void Initialize(ComponentRegistry components) { _cache = components.Get<ICache>(); }
/// <summary> /// The initialize. /// </summary> /// <param name="components"> /// The components. /// </param> public void Initialize(ComponentRegistry components) { }
public void Initialize(ComponentRegistry components) { components.Register<IProxyService, InternalProxyService>(true); }