internal async Task <(Dictionary <IAiFactory, (Double meanMoves, Double meanPower, Double meanSamples, Double sampleStdDev)> aggregates, CompletedSimulation worstSim, IAiFactory worstAi)> Simulate(IList <IAiFactory> aiFactories, ILevelGenerator levelGenerator, Int32 runCount, IProgress <Int32> progress) { var aggregates = new Dictionary <IAiFactory, (Double meanMoves, Double meanPower, Double meanSamples, Double sampleStdDev)>(); Int32 initialLevelSeed = NextLevelSeed; CompletedSimulation worstSim = null; IAiFactory worstAi = null; foreach (var aiFactory in aiFactories) { var simulator = new Simulator(Parameters, levelGenerator, aiFactory, initialLevelSeed); using Completer completer = Completer.Create(Path.Combine(OutputDirectory, $"RoverSim-{aiFactory.Name}.csv"), progress); await simulator.SimulateAsync(runCount, completer.Consume); NextLevelSeed = simulator.NextLevelSeed; aggregates[aiFactory] = completer.GetAggregates(); worstSim = Completer.ChooseWorst(worstSim, completer.WorstSim); if (worstSim == completer.WorstSim) { worstAi = aiFactory; } } return(aggregates, worstSim, worstAi); }
internal async Task <(Dictionary <IAiFactory, (Double meanMoves, Double meanPower, Double meanSamples, Double sampleStdDev)> aggregates, CompletedSimulation worstSim, IAiFactory worstAi)> Simulate(IList <IAiFactory> aiFactories, Int32 runCount) { var aggregates = new Dictionary <IAiFactory, (Double meanMoves, Double meanPower, Double meanSamples, Double sampleStdDev)>(); CompletedSimulation worstSim = null; IAiFactory worstAi = null; Int32 levelSeed = Rando.Next(Int32.MinValue, Int32.MaxValue); foreach (var aiFactory in aiFactories) { var levelRand = new Random(levelSeed); var levelGeneratorFactory = new OpenCheckingGeneratorFactory(new DefaultLevelGeneratorFactory(), 6); var roverFactory = new DefaultRoverFactory(); var simulator = new Simulator(levelGeneratorFactory, roverFactory, aiFactory); using (Completer completer = Completer.Create(Path.Combine(OutputDirectory, $"RoverSim-{aiFactory.Name}.csv"))) { await simulator.SimulateAsync(runCount, completer.Consume); aggregates[aiFactory] = completer.GetAggregates(); worstSim = Completer.ChooseWorst(worstSim, completer.WorstSim); if (worstSim == completer.WorstSim) { worstAi = aiFactory; } } } return(aggregates, worstSim, worstAi); }