public bool isTop = true;//判断玩家是否顶部触发 public virtual void Start() { originalPos = transform.position; spriteRenderer = GetComponent <SpriteRenderer>(); player = target.GetComponent <CompatController>(); temp = attakcTimer; attakcTimer = 0; }
void Start() { //deltaX = target.position.x - transform.position.x; // deltaPos = new Vector3(deltaX, 0, 0); player = target.GetComponent <CompatController>(); //if (PlayerPrefs.GetInt("Load") == 1) //{ // transform.position = new Vector3(target.position.x, transform.position.y, transform.position.z); //} }
private void Start() { compatController = GameObject.Find("Player").GetComponent <CompatController>(); }