// Update is called once per frame void Update() { time_leftarm_state += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_leftarm_state > 0.5f) { time_leftarm_state = 0.0f; IEnumerator coroutine = cm.ReadLeftArmState(); StartCoroutine(coroutine); } if (cm.CheckWaitLeftArmState()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); switch (responce.values.result) { case 16: LeftArm_State_Text.text = "State: Unpowered"; break; case 17: LeftArm_State_Text.text = "State: Powered"; break; case 18: LeftArm_State_Text.text = "State: Ready"; break; case 19: LeftArm_State_Text.text = "State: Busy"; break; case 20: LeftArm_State_Text.text = "State: Paused"; break; case 21: LeftArm_State_Text.text = "State: Alarm"; break; case 22: LeftArm_State_Text.text = "State: Jog Busy"; break; case 23: LeftArm_State_Text.text = "State: Direct Busy"; break; default: LeftArm_State_Text.text = "State: Unknown State"; break; } } } time_leftarm_pos += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_leftarm_pos > 1.0f) { time_leftarm_pos = 0.0f; IEnumerator coroutine = cm.ReadLeftArmPos(); StartCoroutine(coroutine); } if (cm.CheckWaitLeftArmPos()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); string val_string = "("; foreach (float val in responce.values.val) { float val_tmp = val * Mathf.Rad2Deg; val_string += val_tmp.ToString("f0") + ", "; } if (val_string.Length > 1) { val_string = val_string.Substring(0, val_string.Length - 2); } val_string += ")"; LeftArm_Pos_Text.text = "Pos: " + val_string; } } }
// Update is called once per frame void Update() { switch (cm.wscConnectionState()) { case wscCONST.STATE_CONNECTED: Information_Text.text = "System: Connected"; break; case wscCONST.STATE_DISCONNECTED: Information_Text.text = "System: Disconnected"; break; case wscCONST.STATE_ERROR: Information_Text.text = "System: Error"; break; } //Vehicle周りの情報取得 time_vehicle_state += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_vehicle_state > 1.0f) { time_vehicle_state = 0.0f; IEnumerator coroutine = cm.ReadVehicleState(); StartCoroutine(coroutine); } if (cm.CheckWaitVehicleState()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); switch (responce.values.result) { case 16: Vehicle_State_Text.text = "State: Ready"; break; case 17: Vehicle_State_Text.text = "State: Busy"; break; case 19: Vehicle_State_Text.text = "State: Alarm"; break; case 20: Vehicle_State_Text.text = "State: Stuck"; break; case 21: Vehicle_State_Text.text = "State: Paused"; break; case 23: Vehicle_State_Text.text = "State: Locked"; break; case 24: Vehicle_State_Text.text = "State: Powered"; break; case 25: Vehicle_State_Text.text = "State: Unpowered"; break; case 26: Vehicle_State_Text.text = "State: Caution"; break; default: Vehicle_State_Text.text = "State: Unknown State"; break; } } } time_vehicle_pos += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_vehicle_pos > 1.0f) { time_vehicle_pos = 0.0f; IEnumerator coroutine = cm.ReadVehiclePos(); StartCoroutine(coroutine); } if (cm.CheckWaitVehiclePos()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); Vector3 pos = new Vector3(responce.values.val[0], responce.values.val[1], responce.values.val[2]); Vehicle_Pos_Text.text = "Pos: " + pos.ToString("f2"); } } //Right Arm周りの情報取得 time_rightarm_power += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_rightarm_power > 3.0f) { time_rightarm_power = 0.0f; IEnumerator coroutine = cm.ReadRightArmPower(); StartCoroutine(coroutine); } if (cm.CheckWaitRightArmPower()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); if (responce.values.result == 1) { RightArm_Power_Text.text = "Power: OK!!"; } else { RightArm_Power_Text.text = "Power: NG..."; } } } time_rightarm_servo += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_rightarm_servo > 3.0f) { time_rightarm_servo = 0.0f; IEnumerator coroutine = cm.ReadRightArmServo(); StartCoroutine(coroutine); } if (cm.CheckWaitRightArmServo()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); if (responce.values.result == 1) { RightArm_Servo_Text.text = "Servo: OK!!"; } else { RightArm_Servo_Text.text = "Servo: NG..."; } } } time_rightarm_state += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_rightarm_state > 1.0f) { time_rightarm_state = 0.0f; IEnumerator coroutine = cm.ReadRightArmState(); StartCoroutine(coroutine); } if (cm.CheckWaitRightArmState()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); switch (responce.values.result) { case 16: RightArm_State_Text.text = "State: Unpowered"; break; case 17: RightArm_State_Text.text = "State: Powered"; break; case 18: RightArm_State_Text.text = "State: Ready"; break; case 19: RightArm_State_Text.text = "State: Busy"; break; case 20: RightArm_State_Text.text = "State: Paused"; break; case 21: RightArm_State_Text.text = "State: Alarm"; break; case 22: RightArm_State_Text.text = "State: Jog Busy"; break; case 23: RightArm_State_Text.text = "State: Direct Busy"; break; default: RightArm_State_Text.text = "State: Unknown State"; break; } if (responce.values.result == 21) { RightArm_ClearAlarm_Button.gameObject.SetActive(true); } else { RightArm_ClearAlarm_Button.gameObject.SetActive(false); } } } time_rightarm_pos += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_rightarm_pos > 1.0f) { time_rightarm_pos = 0.0f; IEnumerator coroutine = cm.ReadRightArmPos(); StartCoroutine(coroutine); } if (cm.CheckWaitRightArmPos()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); string val_string = "("; foreach (float val in responce.values.val) { float val_tmp = val * Mathf.Rad2Deg; val_string += val_tmp.ToString("f0") + ", "; } if (val_string.Length > 1) { val_string = val_string.Substring(0, val_string.Length - 2); } val_string += ")"; RightArm_Pos_Text.text = "Joint: " + val_string; } } //Left Arm周りの情報取得 time_leftarm_power += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_leftarm_power > 3.0f) { time_leftarm_power = 0.0f; IEnumerator coroutine = cm.ReadLeftArmPower(); StartCoroutine(coroutine); } if (cm.CheckWaitLeftArmPower()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); if (responce.values.result == 1) { LeftArm_Power_Text.text = "Power: OK!!"; } else { LeftArm_Power_Text.text = "Power: NG..."; } } } time_leftarm_servo += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_leftarm_servo > 3.0f) { time_leftarm_servo = 0.0f; IEnumerator coroutine = cm.ReadLeftArmServo(); StartCoroutine(coroutine); } if (cm.CheckWaitLeftArmServo()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); if (responce.values.result == 1) { LeftArm_Servo_Text.text = "Servo: OK!!"; } else { LeftArm_Servo_Text.text = "Servo: NG..."; } } } time_leftarm_state += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_leftarm_state > 1.0f) { time_leftarm_state = 0.0f; IEnumerator coroutine = cm.ReadLeftArmState(); StartCoroutine(coroutine); } if (cm.CheckWaitLeftArmState()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); switch (responce.values.result) { case 16: LeftArm_State_Text.text = "State: Unpowered"; break; case 17: LeftArm_State_Text.text = "State: Powered"; break; case 18: LeftArm_State_Text.text = "State: Ready"; break; case 19: LeftArm_State_Text.text = "State: Busy"; break; case 20: LeftArm_State_Text.text = "State: Paused"; break; case 21: LeftArm_State_Text.text = "State: Alarm"; break; case 22: LeftArm_State_Text.text = "State: Jog Busy"; break; case 23: LeftArm_State_Text.text = "State: Direct Busy"; break; default: LeftArm_State_Text.text = "State: Unknown State"; break; } if (responce.values.result == 21) { LeftArm_ClearAlarm_Button.gameObject.SetActive(true); } else { LeftArm_ClearAlarm_Button.gameObject.SetActive(false); } } } time_leftarm_pos += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_leftarm_pos > 1.0f) { time_leftarm_pos = 0.0f; IEnumerator coroutine = cm.ReadLeftArmPos(); StartCoroutine(coroutine); } if (cm.CheckWaitLeftArmPos()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); string val_string = "("; foreach (float val in responce.values.val) { float val_tmp = val * Mathf.Rad2Deg; val_string += val_tmp.ToString("f0") + ", "; } if (val_string.Length > 1) { val_string = val_string.Substring(0, val_string.Length - 2); } val_string += ")"; LeftArm_Pos_Text.text = "Joint: " + val_string; } } //Right Gripper周りの情報取得 time_rightgripper_state += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_rightgripper_state > 1.0f) { time_rightgripper_state = 0.0f; IEnumerator coroutine = cm.ReadRightGripperState(); StartCoroutine(coroutine); } if (cm.CheckWaitRightGripperState()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); switch (responce.values.result) { case 0: RightGripper_State_Text.text = "State: Not Moving"; break; case 1: RightGripper_State_Text.text = "State: Moving"; break; default: RightGripper_State_Text.text = "State: Unknown State"; break; } } } time_rightgripper_pos += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_rightgripper_pos > 1.0f) { time_rightgripper_pos = 0.0f; IEnumerator coroutine = cm.ReadRightGripperPos(); StartCoroutine(coroutine); } if (cm.CheckWaitRightGripperPos()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); RightGripper_Pos_Text.text = "Joint: (" + (responce.values.val[0] * Mathf.Rad2Deg).ToString("f0") + ")"; } } //Left Gripper周りの情報取得 time_leftgripper_state += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_leftgripper_state > 1.0f) { time_leftgripper_state = 0.0f; IEnumerator coroutine = cm.ReadLeftGripperState(); StartCoroutine(coroutine); } if (cm.CheckWaitLeftGripperState()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); switch (responce.values.result) { case 0: LeftGripper_State_Text.text = "State: Not Moving"; break; case 1: LeftGripper_State_Text.text = "State: Moving"; break; default: LeftGripper_State_Text.text = "State: Unknown State"; break; } } } time_leftgripper_pos += Time.deltaTime; if (cm.wscConnectionState() == wscCONST.STATE_CONNECTED && !cm.CheckWaitAnything() && time_leftgripper_pos > 1.0f) { time_leftgripper_pos = 0.0f; IEnumerator coroutine = cm.ReadLeftGripperPos(); StartCoroutine(coroutine); } if (cm.CheckWaitLeftGripperPos()) { if (cm.CheckAbort()) { cm.FinishAccess(); } if (cm.CheckSuccess()) { Res_sp5_control responce = cm.GetResponce(); cm.FinishAccess(); LeftGripper_Pos_Text.text = "Joint: (" + (responce.values.val[0] * Mathf.Rad2Deg).ToString("f0") + ")"; } } }