void Update() { if (Input.GetKeyDown(KeyCode.Space) && !isConnected) { communicationManager.SendMessage(ConnectPlayerMessage.CreateConnectPlayerMessageToSend(playerId)); } else if (Input.GetKeyDown(KeyCode.Escape) && isConnected) { communicationManager.SendMessage(new DisconnectPlayerMessage(Random.Range(0, int.MaxValue), playerId)); Clean(); } ReadMessages(); if (simIniTime != 0) { if (!Input.GetKey(KeyCode.K)) { Interpolate(); } } if (ownPlayer != null) { communicationManager.SendMessage(new PlayerInputMessage(playerId, ownPlayer.playerInput)); } Packet outPacket = communicationManager.BuildPacket(); if (outPacket != null) { channel.Send(outPacket); } }
private void SendInput() { if (_ownPlayerController != null) { _communicationManager.SendMessage(new PlayerInputMessage(PlayerId, _ownPlayerController.PlayerInput)); } var data = _communicationManager.BuildPacket(); if (data != null) { _channel.Send(data); } }
void Update() { Packet s; if ((s = channel.GetPacket()) != null) { int messages = s.buffer.GetInt(); for (int i = 0; i < messages; i++) { Message m = readServerMessage(s.buffer); if (m != null) { ProcessMessage(m); } else { Debug.Log("m is null"); } } Debug.Log("Recibi algo"); } if (!snapshotManager.alreadyAdded) { snapshotManager.AddInterpolated(); } if (Input.GetKeyDown(KeyCode.Space)) { //send player connect message ConnectPlayerMessage connectPlayerMessage = ConnectPlayerMessage.CreateConnectPlayerMessageToSend(playerId); cm.SendMessage(connectPlayerMessage); } processSnapshot(); Packet packet = Packet.Obtain(); PlayerInputMessage pim = new PlayerInputMessage(playerId, playerController.playerInput); cm.SendMessage(pim); Packet p = cm.BuildPacket(); channel.Send(p); }