예제 #1
0
    private Inputs GetAllInputs()
    {
        SinglePlayerInputs p1_inputs    = GetInputs(true);
        SinglePlayerInputs p2_inputs    = GetInputs(false);
        CommonInputs       commonInputs = GetCommonInputs();

        return(new Inputs(p1_inputs, p2_inputs, commonInputs));
    }
예제 #2
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    private CommonInputs GetCommonInputs()
    {
        CommonInputs ci = new CommonInputs();

        ci.F4  = Input.GetKeyDown(KeyCode.F4);
        ci.F3  = Input.GetKeyDown(KeyCode.F3);
        ci.F2  = Input.GetKeyDown(KeyCode.F2);
        ci.F5  = Input.GetKeyDown(KeyCode.F5);
        ci.F6  = Input.GetKeyDown(KeyCode.F6);
        ci.F12 = Input.GetKeyDown(KeyCode.F12);
        return(ci);
    }
예제 #3
0
 public Inputs(SinglePlayerInputs _p1Inputs, SinglePlayerInputs _p2Inputs, CommonInputs _commonInputs)
 {
     P1_Inputs     = _p1Inputs;
     P2_Inputs     = _p2Inputs;
     Common_Inputs = _commonInputs;
 }