private Inputs GetAllInputs() { SinglePlayerInputs p1_inputs = GetInputs(true); SinglePlayerInputs p2_inputs = GetInputs(false); CommonInputs commonInputs = GetCommonInputs(); return(new Inputs(p1_inputs, p2_inputs, commonInputs)); }
private CommonInputs GetCommonInputs() { CommonInputs ci = new CommonInputs(); ci.F4 = Input.GetKeyDown(KeyCode.F4); ci.F3 = Input.GetKeyDown(KeyCode.F3); ci.F2 = Input.GetKeyDown(KeyCode.F2); ci.F5 = Input.GetKeyDown(KeyCode.F5); ci.F6 = Input.GetKeyDown(KeyCode.F6); ci.F12 = Input.GetKeyDown(KeyCode.F12); return(ci); }
public Inputs(SinglePlayerInputs _p1Inputs, SinglePlayerInputs _p2Inputs, CommonInputs _commonInputs) { P1_Inputs = _p1Inputs; P2_Inputs = _p2Inputs; Common_Inputs = _commonInputs; }