private void ExplosionTimer_Tick(object source, EventArgs e) { CombatHelper.DealDamageToCurrentEnemy(InterfaceHelper.CurrentEnemy.CurrentHealth, DamageType.Magic); _timer.Stop(); _canTrigger = true; }
public override void OnDealingPoisonDamage(ref int poisonDamage) { int convertedDamage = (int)Math.Ceiling(poisonDamage * DamageConversionRatio); poisonDamage = 0; CombatHelper.DealDamageToCurrentEnemy(convertedDamage, DamageType.Magic); }
public void Consume(Artifact ammunitionArtifact) { ammunitionArtifact.RemoveItem(1); CombatHelper.DealDamageToCurrentEnemy(DamageDealt); foreach (var artifact in User.Instance.CurrentHero.EquippedArtifacts) { artifact.ArtifactFunctionality.OnConsumed(ammunitionArtifact); } }
private void PoisonTimer_Tick(object source, EventArgs e) { _ticksCount++; CombatHelper.DealDamageToCurrentEnemy(DamageDealtPerTick, DamageType.Poison); if (_ticksCount >= _maxTicksCount) { _ticksCount = 0; _maxTicksCount = TicksNumber; _timer.Stop(); } }
private void BurningTimer_Tick(object source, EventArgs e) { _ticksCount++; const int damage = BurningDamage / TicksNumber; CombatHelper.DealDamageToCurrentEnemy(damage, DamageType.Magic); if (_ticksCount == TicksNumber) { _ticksCount = 0; _timer.Stop(); } }
private void FamiliarTimer_Tick(object sender, EventArgs e) { var totalFamiliarDamageModifier = BaseFamiliarClickDamageModifier + FamiliarClickDamageModifierPerStack * _stacksCount; var damage = (int)Math.Ceiling(User.Instance.CurrentHero.ClickDamage * totalFamiliarDamageModifier); CombatHelper.DealDamageToCurrentEnemy(damage, DamageType.Magic); _familiarAttacksCount++; if (_familiarAttacksCount == FamiliarDuration) { _timer.Stop(); } }
public void Consume(Artifact ammunitionArtifact) { ammunitionArtifact.RemoveItem(1); var damageDealt = BaseDamageDealt; var bonusDamageModifier = Math.Min((100 - InterfaceHelper.CurrentEnemy.CurrentHealthProgress) * BonusDamageDealtPerHealthPercentLost, 2.0) + 1.0; damageDealt = (int)Math.Ceiling(damageDealt * bonusDamageModifier); CombatHelper.DealDamageToCurrentEnemy(damageDealt, DamageType.Magic); foreach (var artifact in User.Instance.CurrentHero.EquippedArtifacts) { artifact.ArtifactFunctionality.OnConsumed(ammunitionArtifact); } }
private void DecayTimer_Tick(object source, EventArgs e) { _ticksCount++; var damage = User.Instance.CurrentHero.PoisonDamage; if (InterfaceHelper.CurrentEnemy is Boss) { damage *= DamageModifier; } CombatHelper.DealDamageToCurrentEnemy(damage, DamageType.Magic); if (_ticksCount == TicksNumber) { _ticksCount = 0; _timer.Stop(); } }
public override void OnDealingClickDamage(ref int clickDamage, DamageType clickDamageType) { if (_isNextClickEmpowered) { _isNextClickEmpowered = false; if (clickDamageType == DamageType.Normal) { var criticalDamageDealt = (int)Math.Ceiling(clickDamage * User.Instance.CurrentHero.CritDamage); CombatHelper.DealDamageToCurrentEnemy(criticalDamageDealt, DamageType.Critical); CombatHelper.DealDamageToCurrentEnemy((int)(criticalDamageDealt * DamageModifier), DamageType.Magic); clickDamage = 0; } else if (clickDamageType == DamageType.Critical) { CombatHelper.DealDamageToCurrentEnemy((int)(clickDamage * DamageModifier), DamageType.Magic); } } }
public void Consume(Artifact ammunitionArtifact) { ammunitionArtifact.RemoveItem(1); var currentEnemy = InterfaceHelper.CurrentEnemy; int damageDealt; if (currentEnemy is Monster) { damageDealt = (int)Math.Ceiling(currentEnemy.CurrentHealth * PercentageHealthDamageAgainstMonsters); } else { damageDealt = (int)Math.Ceiling(currentEnemy.CurrentHealth * PercentageHealthDamageAgainstBosses); } CombatHelper.DealDamageToCurrentEnemy(damageDealt, DamageType.OnHit); foreach (var artifact in User.Instance.CurrentHero.EquippedArtifacts) { artifact.ArtifactFunctionality.OnConsumed(ammunitionArtifact); } }
public override void OnConsumed(Artifact artifactConsumed) { CombatHelper.DealDamageToCurrentEnemy(DamageDealtUponConsuming, DamageType.Magic); }
private void ExplosionTimer_Tick(object source, EventArgs e) { _timer.Stop(); CombatHelper.DealDamageToCurrentEnemy(_damageStored * DamageModifier, DamageType.Magic); _damageStored = 0; }
private void BurningTimer_Tick(object source, EventArgs e) { CombatHelper.DealDamageToCurrentEnemy(DamageDealtPerTick, DamageType.Magic); }