public SpellRule(int[] spellGroup, SpellConditionProcessor spellConditionProcessor, CombatActionPriority combatActionPriority) { SpellGroup = spellGroup; SpellConditionProcessor = spellConditionProcessor; Priority = combatActionPriority; }
public PerkRule(PerkHash perkHash, PerkConditionProcessor perkConditionProcessor, CombatActionPriority combatActionPriority) { PerkHash = perkHash; PerkConditionProcessor = perkConditionProcessor; Priority = combatActionPriority; }
public ItemRule(int lowId, int highId, ItemConditionProcessor itemConditionProcessor, CombatActionPriority combatActionPriority) { LowId = lowId; HighId = highId; ItemConditionProcessor = itemConditionProcessor; Priority = combatActionPriority; }