public Terrain GenerateTerrain(int mapSize) { float[,] heights = GenerateHeights(mapSize, perlinNoise); float[,] biomeMap = GenerateBiomeMap(mapSize, biomePerlinNoise); Color[] colours = colourGen.GenerateColours(heights, biomeMap, biomeHelper, mapSize); return(CreateTerrain(heights, biomeMap, colours)); }