public void Write(BinaryWriter bw) { Dark.Write(bw); Main.Write(bw); Light.Write(bw); Shadow.Write(bw); }
public void Write(BinaryWriter bw) { Main.Write(bw); Light.Write(bw); Shadow.Write(bw); TextMain.Write(bw); }
public void Write(BinaryWriter bw) { BaseDark.Write(bw); BaseMain.Write(bw); BaseLight.Write(bw); BaseShadow.Write(bw); IconMain.Write(bw); IconLight.Write(bw); IconTextMain.Write(bw); }
public void Write(BinaryWriter bw) { bw.Write(ArrowShadowPos); Dark.Write(bw); Main.Write(bw); Light.Write(bw); Shadow.Write(bw); Glow.Write(bw); ArrowShadow.Write(bw); ArrowMain.Write(bw); ArrowSelected.Write(bw); ___.Write(bw); }
public void Write(BinaryWriter bw) { //TextShadowPos.Write(bw); bw.Write(TextShadowPos); Dark.Write(bw); Main.Write(bw); Light.Write(bw); Shadow.Write(bw); Glow.Write(bw); TextShadow.Write(bw); TextMain.Write(bw); TextSelected.Write(bw); ____.Write(bw); }
public void Write(BinaryWriter bw, bool typeTwo) { ColorRgb888 temp = Main; temp.R = Deflate(temp.R); temp.G = Deflate(temp.G); temp.B = Deflate(temp.B); temp.Write(bw); bw.Write(Deflate(Gradient)); bw.Write(Deflate(TextureOpacity)); if (!typeTwo) { return; } bw.Write(Deflate(AlternateOpacity)); bw.Write(Deflate(GradientColor)); }
public void Write(BinaryWriter bw) { Border.Write(bw); Unpressed.Write(bw); Pressed.Write(bw); }
public void Write(BinaryWriter bw) { Main.Write(bw); TextMain.Write(bw); }