public void Write(BinaryWriter bw)
 {
     Dark.Write(bw);
     Main.Write(bw);
     Light.Write(bw);
     Shadow.Write(bw);
 }
 public void Write(BinaryWriter bw)
 {
     Main.Write(bw);
     Light.Write(bw);
     Shadow.Write(bw);
     TextMain.Write(bw);
 }
Example #3
0
        public void Write(BinaryWriter bw)
        {
            BaseDark.Write(bw);
            BaseMain.Write(bw);
            BaseLight.Write(bw);
            BaseShadow.Write(bw);

            IconMain.Write(bw);
            IconLight.Write(bw);
            IconTextMain.Write(bw);
        }
 public void Write(BinaryWriter bw)
 {
     bw.Write(ArrowShadowPos);
     Dark.Write(bw);
     Main.Write(bw);
     Light.Write(bw);
     Shadow.Write(bw);
     Glow.Write(bw);
     ArrowShadow.Write(bw);
     ArrowMain.Write(bw);
     ArrowSelected.Write(bw);
     ___.Write(bw);
 }
Example #5
0
 public void Write(BinaryWriter bw)
 {
     //TextShadowPos.Write(bw);
     bw.Write(TextShadowPos);
     Dark.Write(bw);
     Main.Write(bw);
     Light.Write(bw);
     Shadow.Write(bw);
     Glow.Write(bw);
     TextShadow.Write(bw);
     TextMain.Write(bw);
     TextSelected.Write(bw);
     ____.Write(bw);
 }
Example #6
0
        public void Write(BinaryWriter bw, bool typeTwo)
        {
            ColorRgb888 temp = Main;

            temp.R = Deflate(temp.R);
            temp.G = Deflate(temp.G);
            temp.B = Deflate(temp.B);
            temp.Write(bw);

            bw.Write(Deflate(Gradient));
            bw.Write(Deflate(TextureOpacity));
            if (!typeTwo)
            {
                return;
            }

            bw.Write(Deflate(AlternateOpacity));
            bw.Write(Deflate(GradientColor));
        }
Example #7
0
 public void Write(BinaryWriter bw)
 {
     Border.Write(bw);
     Unpressed.Write(bw);
     Pressed.Write(bw);
 }
Example #8
0
 public void Write(BinaryWriter bw)
 {
     Main.Write(bw);
     TextMain.Write(bw);
 }