예제 #1
0
 // Use this for initialization
 void Start()
 {
     if (colorChanger == null)
     {
         colorChanger = GameObject.FindObjectOfType <ColorChangerScript>();
     }
     _spriteRenderer       = GetComponent <SpriteRenderer>();
     _spriteRenderer.color = colorChanger.levelColor;
 }
예제 #2
0
    public void SetCountDownNow()
    {
        changer1  = GameObject.Find("Square1").GetComponent <ColorChangerScript> ();
        changer2  = GameObject.Find("Square2").GetComponent <ColorChangerScript> ();
        changer3  = GameObject.Find("Square3").GetComponent <ColorChangerScript> ();
        changer4  = GameObject.Find("Square").GetComponent <ColorChangerScript> ();
        bgchanger = Camera.main.GetComponent <ColorChangerScript> ();

        cs = GameObject.Find("Game Manager").GetComponent <CountdownScript> ();
        cs.countDownDone = true;

        if (cs.countDownDone)
        {
            Destroy(gameObject);
        }
    }
예제 #3
0
    void Start()
    {
        // set up some variables
        ranger     = Random.Range(-1.0f, 1.0f);
        mainCamera = Camera.main;

        // find text and objects
        infoText.text = " ";

        ccs = GameObject.Find("Square").GetComponent <ColorChangerScript> ();

        originalCameraPosition = new Vector3(mainCamera.transform.position.x,
                                             mainCamera.transform.position.y, -10);

        //filePath = Application.dataPath + "/" + fileName;

        // get the squares
        square  = GameObject.Find("Square");
        square1 = GameObject.Find("Square1");
        square2 = GameObject.Find("Square2");
        square3 = GameObject.Find("Square3");

        // key inputs
        p1Key = KeyCode.Q;
        p2Key = KeyCode.P;
        p3Key = KeyCode.Z;
        p4Key = KeyCode.RightShift;

        // streeeeeeeeamreader
//		StreamReader sr = new StreamReader(filePath);
//		string line = sr.ReadLine ();
//		sr.Close ();
//
//		// make it a singleton
//		if (instance == null) {
//			instance = this;
//			DontDestroyOnLoad (this);
//		} else {
//			Destroy (gameObject);
//		}
    }