// Use this for initialization void Start() { if (colorChanger == null) { colorChanger = GameObject.FindObjectOfType <ColorChangerScript>(); } _spriteRenderer = GetComponent <SpriteRenderer>(); _spriteRenderer.color = colorChanger.levelColor; }
public void SetCountDownNow() { changer1 = GameObject.Find("Square1").GetComponent <ColorChangerScript> (); changer2 = GameObject.Find("Square2").GetComponent <ColorChangerScript> (); changer3 = GameObject.Find("Square3").GetComponent <ColorChangerScript> (); changer4 = GameObject.Find("Square").GetComponent <ColorChangerScript> (); bgchanger = Camera.main.GetComponent <ColorChangerScript> (); cs = GameObject.Find("Game Manager").GetComponent <CountdownScript> (); cs.countDownDone = true; if (cs.countDownDone) { Destroy(gameObject); } }
void Start() { // set up some variables ranger = Random.Range(-1.0f, 1.0f); mainCamera = Camera.main; // find text and objects infoText.text = " "; ccs = GameObject.Find("Square").GetComponent <ColorChangerScript> (); originalCameraPosition = new Vector3(mainCamera.transform.position.x, mainCamera.transform.position.y, -10); //filePath = Application.dataPath + "/" + fileName; // get the squares square = GameObject.Find("Square"); square1 = GameObject.Find("Square1"); square2 = GameObject.Find("Square2"); square3 = GameObject.Find("Square3"); // key inputs p1Key = KeyCode.Q; p2Key = KeyCode.P; p3Key = KeyCode.Z; p4Key = KeyCode.RightShift; // streeeeeeeeamreader // StreamReader sr = new StreamReader(filePath); // string line = sr.ReadLine (); // sr.Close (); // // // make it a singleton // if (instance == null) { // instance = this; // DontDestroyOnLoad (this); // } else { // Destroy (gameObject); // } }