public override void InitializeGame() { base.InitializeGame(); SummaryTitle = "Out of Time!"; CurrentScore = 0; TimeRemaining = SelectedDifficulty.ColorCodeStartTimer; mainColorBar = GameObject.Find("MainColorBar").GetComponent <ColorBar>(); colorOrder = new List <Color>(); colorSpawnOrder = new List <Color>(); availableColors = new List <Color>(); foreach (Color color in SelectedDifficulty.ColorCodeColors) { colorOrder.Add(color); availableColors.Add(color); } colorOrder.Shuffle(); mainColorBar.DisplayColorList(colorOrder); }