/// <summary> /// Determines if there is an intersection between the current object and a triangle. /// </summary> /// <param name="vertex1">The first vertex of the triangle to test.</param> /// <param name="vertex2">The second vertex of the triangle to test.</param> /// <param name="vertex3">The third vertex of the triangle to test.</param> /// <returns>Whether the two objects intersected.</returns> public bool Intersects(ref Vector3 vertex1, ref Vector3 vertex2, ref Vector3 vertex3) { return(CollisionsHelper.SphereIntersectsTriangle(ref this, ref vertex1, ref vertex2, ref vertex3)); }