예제 #1
0
 /// <summary>
 /// Determines if there is an intersection between the current object and a triangle.
 /// </summary>
 /// <param name="vertex1">The first vertex of the triangle to test.</param>
 /// <param name="vertex2">The second vertex of the triangle to test.</param>
 /// <param name="vertex3">The third vertex of the triangle to test.</param>
 /// <param name="point">
 /// When the method completes, contains the point of intersection,
 /// or <see cref="Vector3.Zero" /> if there was no intersection.
 /// </param>
 /// <returns>Whether the two objects intersected.</returns>
 public bool Intersects(ref Vector3 vertex1, ref Vector3 vertex2, ref Vector3 vertex3, out Vector3 point)
 {
     return(CollisionsHelper.RayIntersectsTriangle(ref this, ref vertex1, ref vertex2, ref vertex3, out point));
 }
예제 #2
0
 /// <summary>
 /// Determines if there is an intersection between the current object and a triangle.
 /// </summary>
 /// <param name="vertex1">The first vertex of the triangle to test.</param>
 /// <param name="vertex2">The second vertex of the triangle to test.</param>
 /// <param name="vertex3">The third vertex of the triangle to test.</param>
 /// <param name="distance">
 /// When the method completes, contains the distance of the intersection,
 /// or 0 if there was no intersection.
 /// </param>
 /// <returns>Whether the two objects intersected.</returns>
 public bool Intersects(ref Vector3 vertex1, ref Vector3 vertex2, ref Vector3 vertex3, out float distance)
 {
     return(CollisionsHelper.RayIntersectsTriangle(ref this, ref vertex1, ref vertex2, ref vertex3, out distance));
 }