public override bool Intersects(BoxColliderComponent box) { return(CollisionUtility.CircleAABBIntersection(Position, Size.x * 0.5f, box.Position, box.Size * 0.5f)); }
public override bool Intersects(CircleColliderComponent circle) { return(CollisionUtility.CircleAABBIntersection(circle.Position, circle.Radius, Position, HalfExtents)); }