//申请角色列表 public void RequireRoleList(string strAccount, int nGameID) { NFMsg.ReqRoleList xData = new NFMsg.ReqRoleList(); xData.game_id = nGameID; xData.account = UnicodeEncoding.Default.GetBytes(strAccount); mxBody.SetLength(0); mxSerializer.Serialize(mxBody, xData); SendMsg(new NFrame.NFGUID(), NFMsg.EGameMsgID.EGMI_REQ_ROLE_LIST, mxBody); }
//申请角色列表 public void RequireRoleList() { NFMsg.ReqRoleList xData = new NFMsg.ReqRoleList(); xData.game_id = mServerID; xData.account = ByteString.CopyFromUtf8(mAccount); mxBody.SetLength(0); xData.WriteTo(mxBody); mNetModule.SendMsg(NFMsg.EGameMsgID.EGMI_REQ_ROLE_LIST, mxBody); }
//申请角色列表 public void RequireRoleList() { NFMsg.ReqRoleList xData = new NFMsg.ReqRoleList(); xData.GameId = mServerID; xData.Account = ByteString.CopyFromUtf8(mAccount); mxBody.SetLength(0); xData.WriteTo(mxBody); mNetModule.SendMsg((int)NFMsg.EGameMsgID.ReqRoleList, mxBody); }
public void RequireRoleList(string strAccount, int nGameID) { NFMsg.ReqRoleList xData = new NFMsg.ReqRoleList(); xData.game_id = nGameID; xData.account = UnicodeEncoding.Default.GetBytes(strAccount); MemoryStream stream = new MemoryStream(); Serializer.Serialize <NFMsg.ReqRoleList>(stream, xData); SendMsg(new NFrame.NFGUID(), NFMsg.EGameMsgID.EGMI_REQ_ROLE_LIST, stream); }
public void RequireRoleList() { NFMsg.ReqRoleList xData = new NFMsg.ReqRoleList(); xData.game_id = mLoginModule.mServerID; xData.account = ByteString.CopyFromUtf8(mLoginModule.mAccount); MemoryStream stream = new MemoryStream(); xData.WriteTo(stream); mNetModule.SendToServerByPB(NFMsg.EGameMsgID.EGMI_REQ_ROLE_LIST, stream); Debug.Log("RequireRoleList"); }
// 请求消息 public void RequireRoleList() { NFMsg.ReqRoleList xData = new NFMsg.ReqRoleList(); xData.game_id = NFCLoginLogic.Instance().mServerID; xData.account = UnicodeEncoding.Default.GetBytes(NFCLoginLogic.Instance().mAccount); MemoryStream stream = new MemoryStream(); Serializer.Serialize <NFMsg.ReqRoleList>(stream, xData); NFCNetLogic.Instance().SendToServerByPB(NFMsg.EGameMsgID.EGMI_REQ_ROLE_LIST, stream); Debug.Log("RequireRoleList"); }
public void RequireRoleList(string strAccount, int nGameID) { NFMsg.ReqRoleList xData = new NFMsg.ReqRoleList(); xData.game_id = nGameID; xData.account = UnicodeEncoding.Default.GetBytes(strAccount); MemoryStream stream = new MemoryStream(); Serializer.Serialize<NFMsg.ReqRoleList>(stream, xData); SendMsg(new NFCoreEx.NFIDENTID(), NFMsg.EGameMsgID.EGMI_REQ_ROLE_LIST, stream); }