//when the player collides with a square the name letter is displayed in the text to show it is correct and was walked on
    void OnTriggerEnter2D(Collider2D collide)
    {
        if (correct != true && collide.name != "EndTrigger" && collide.name != "BlockTrig")
        {
            DisplayLetter(collide.name);
            Debug.Log(collide.name);
        }

        if (collide.name == "EndTrigger")
        {
            FindObjectOfType <spellingStory>().StartDialogue2(dialogue);
            stop = false;
            win  = true;
            Debug.Log(collide.name);
        }

        if (collide.name == "BlockTrig")
        {
            Colliders.EnableCollider();
        }
    }