//when the player collides with a square the name letter is displayed in the text to show it is correct and was walked on void OnTriggerEnter2D(Collider2D collide) { if (correct != true && collide.name != "EndTrigger" && collide.name != "BlockTrig") { DisplayLetter(collide.name); Debug.Log(collide.name); } if (collide.name == "EndTrigger") { FindObjectOfType <spellingStory>().StartDialogue2(dialogue); stop = false; win = true; Debug.Log(collide.name); } if (collide.name == "BlockTrig") { Colliders.EnableCollider(); } }