public InGameItem SetTransform(Vector2 size, Vector2 position) { var pshape = deathParticle.shape; pshape.scale = visual.size = size; pshape.radius = 1 / size.y; transform.position = position; if (colider.IsTypeOf <BoxCollider2D>()) { colider.As <BoxCollider2D>().size = size; } else if (colider.IsTypeOf <CircleCollider2D>()) { colider.As <CircleCollider2D>().radius = size.y * 0.5f; } return(this); }