public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee) { ColdPush skill = set.GetSkill(SkillId.ColdPush) as ColdPush; if (skill == null) { return; } skill.angle = temp; }
public override void ApplySkillChanges(SkillSet set, ActiveSkill melee) { ColdPush skill = set.GetSkill(SkillId.ColdPush) as ColdPush; if (skill == null) { return; } temp = skill.angle; skill.angle = 360; }
public override void ApplySkillChanges(SkillSet set, ActiveSkill melee) { ColdPush skill = set.GetSkill(SkillId.ColdPush) as ColdPush; if (skill == null) { return; } temp = skill.pushbackForce; skill.pushbackForce = (int)(skill.pushbackForce * (POWER / 100f + 1)); }
public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee) { ColdPush skill = set.GetSkill(SkillId.ColdPush) as ColdPush; if (skill == null) { return; } skill.stunDuration = temp; skill.reuse = temp2; }
public override void ApplySkillChanges(SkillSet set, ActiveSkill melee) { ColdPush skill = set.GetSkill(SkillId.ColdPush) as ColdPush; if (skill == null) { return; } temp = skill.range; skill.range = (int)(skill.range * (AddValueByLevel(POWER, LEVEL_ADD) / 100f + 1)); }
public override void ApplySkillChanges(SkillSet set, ActiveSkill melee) { ColdPush skill = set.GetSkill(SkillId.ColdPush) as ColdPush; if (skill == null) { return; } temp = skill.stunDuration; skill.stunDuration *= DURATION; }
public override void ApplySkillChanges(SkillSet set, ActiveSkill melee) { ColdPush skill = set.GetSkill(SkillId.ColdPush) as ColdPush; if (skill == null) { return; } temp = skill.stunDuration; temp2 = skill.reuse; skill.stunDuration = AddValueByLevel(DURATION, DURATION_LEVEL_ADD); skill.reuse *= 2; }