Esempio n. 1
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        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            ColdPush skill = set.GetSkill(SkillId.ColdPush) as ColdPush;

            if (skill == null)
            {
                return;
            }

            skill.angle = temp;
        }
Esempio n. 2
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        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            ColdPush skill = set.GetSkill(SkillId.ColdPush) as ColdPush;

            if (skill == null)
            {
                return;
            }

            temp        = skill.angle;
            skill.angle = 360;
        }
Esempio n. 3
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        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            ColdPush skill = set.GetSkill(SkillId.ColdPush) as ColdPush;

            if (skill == null)
            {
                return;
            }

            temp = skill.pushbackForce;
            skill.pushbackForce = (int)(skill.pushbackForce * (POWER / 100f + 1));
        }
Esempio n. 4
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        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            ColdPush skill = set.GetSkill(SkillId.ColdPush) as ColdPush;

            if (skill == null)
            {
                return;
            }

            skill.stunDuration = temp;
            skill.reuse        = temp2;
        }
Esempio n. 5
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        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            ColdPush skill = set.GetSkill(SkillId.ColdPush) as ColdPush;

            if (skill == null)
            {
                return;
            }

            temp        = skill.range;
            skill.range = (int)(skill.range * (AddValueByLevel(POWER, LEVEL_ADD) / 100f + 1));
        }
Esempio n. 6
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        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            ColdPush skill = set.GetSkill(SkillId.ColdPush) as ColdPush;

            if (skill == null)
            {
                return;
            }

            temp = skill.stunDuration;
            skill.stunDuration *= DURATION;
        }
Esempio n. 7
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        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            ColdPush skill = set.GetSkill(SkillId.ColdPush) as ColdPush;

            if (skill == null)
            {
                return;
            }

            temp  = skill.stunDuration;
            temp2 = skill.reuse;

            skill.stunDuration = AddValueByLevel(DURATION, DURATION_LEVEL_ADD);
            skill.reuse       *= 2;
        }