public void Spawn(int numberOfCoins) { for (int i = 0; i < numberOfCoins; i++) { direction = new Vector3(Random.Range(-1f, 1f), 1, Random.Range(-1f, 1f)); print(direction); Coin coin = Instantiate(prefabToSpawn, transform.position, transform.rotation).GetComponent <Coin>(); coin.AddForceOnSpawn(direction * force); } }