private static void SelectTypesFields() { List <string> selectTypes = CodeGuard.SelectTypes; for (int i = 0; i < CodeGuard.SelectTypesCount; i++) { selectTypes[i] = EditorGUILayout.TextField("Select Type " + (i + 1).ToString() + ":", selectTypes[i]); } CodeGuard.SaveSelectTypes(); }
private static void AssembliesSettingFields() { List <string> assembliesSettingList = CodeGuard.AssembliesSettingList; for (int i = 0; i < CodeGuard.AssembliesSettingCount; i++) { assembliesSettingList[i] = EditorGUILayout.TextField("Assembly " + (i + 1).ToString() + ":", assembliesSettingList[i]); } CodeGuard.SaveAssembliesSetting(); }
private static void ExcludedMethodsFields() { List <string> excludedMethods = CodeGuard.ExcludedMethods; for (int i = 0; i < CodeGuard.ExcludedMethodsCount; i++) { excludedMethods[i] = EditorGUILayout.TextField("Excluded Method Name " + (i + 1).ToString() + ":", excludedMethods[i]); } CodeGuard.SaveExcludedMethods(); }
private static void CodeGuardSetupProfile() { bool lowProfile = EditorPrefs.GetBool(_projectName + "CodeGuard LowProfile", false); bool mediumProfile = EditorPrefs.GetBool(_projectName + "CodeGuard MediumProfile", false); bool highProfile = EditorPrefs.GetBool(_projectName + "CodeGuard HighProfile", false); bool aggressiveProfile = EditorPrefs.GetBool(_projectName + "CodeGuard AggressiveProfile", false); bool unityPackageProfile = EditorPrefs.GetBool(_projectName + "CodeGuard WebPlayerProfile", false); bool plainProfile = EditorPrefs.GetBool(_projectName + "CodeGuard PlainProfile", false); if (lowProfile || mediumProfile || highProfile || aggressiveProfile || plainProfile) { CodeGuard.PostBuildGuarding = true; if (lowProfile) { CodeGuard.SetProfile(1); } else if (mediumProfile) { CodeGuard.SetProfile(2); } else if (highProfile) { CodeGuard.SetProfile(3); } else if (aggressiveProfile) { CodeGuard.SetProfile(4); } else if (plainProfile) { CodeGuard.SetProfile(6); } } else if (unityPackageProfile) { CodeGuard.SetProfile(5); } else { CodeGuard.PostBuildGuarding = false; CodeGuard.SetProfile(0); } if (_window) { _window.Repaint(); } }
private static void CodeGuardFolder() { string assemblyPath; if (Application.platform == RuntimePlatform.OSXEditor) { assemblyPath = EditorUtility.OpenFilePanel("Unity Project Application", Application.dataPath, Path.GetDirectoryName(Application.dataPath)); } else { assemblyPath = EditorUtility.OpenFolderPanel("Unity Project Assemblies", Application.dataPath, "Managed"); } if (string.IsNullOrEmpty(assemblyPath) || !Directory.Exists(assemblyPath)) { Debug.LogError("CodeGuard: Couldn't find Unity Project assemblies."); return; } string dirName = Path.GetFileName(assemblyPath); if (dirName != "Managed") { if (dirName.EndsWith("_Data")) { assemblyPath = assemblyPath + Path.DirectorySeparatorChar + "Managed"; } else if (dirName.EndsWith(".app")) { assemblyPath += Path.DirectorySeparatorChar + "Contents" + Path.DirectorySeparatorChar + "Data" + Path.DirectorySeparatorChar + "Managed"; } } if (string.IsNullOrEmpty(assemblyPath) || !Directory.Exists(assemblyPath)) { Debug.LogError("CodeGuard: Couldn't find Unity Project assemblies."); return; } CodeGuard.DoCodeGuardFolder(assemblyPath, true); }
protected StateMachineBase(IStateMachineState initialState) { CodeGuard.ArgumentNotNull(initialState, nameof(initialState)); this.CurrentState = initialState; }