private void HoldPositionAllUnits() { foreach (var Unit in MouseManager.Current.Selections) { Unit.GetComponent <CommandManager>().AddCommand(Cmd_HoldPosition.New(Unit.gameObject)); } }
public static Cmd_HoldPosition New(GameObject prGameObject) { Cmd_HoldPosition newcommand = prGameObject.AddComponent <Cmd_HoldPosition>(); return(newcommand); }