private void HoldPositionAllUnits()
 {
     foreach (var Unit in MouseManager.Current.Selections)
     {
         Unit.GetComponent <CommandManager>().AddCommand(Cmd_HoldPosition.New(Unit.gameObject));
     }
 }
    public static Cmd_HoldPosition New(GameObject prGameObject)
    {
        Cmd_HoldPosition newcommand = prGameObject.AddComponent <Cmd_HoldPosition>();

        return(newcommand);
    }