예제 #1
0
        public void PlayerUpgradeRank(GPlayer player, Packet packet)
        {
            var ItemTypeID = packet.ReadUInt32();
            var ItemQty    = packet.ReadUInt16();
            var ClubIndex  = packet.ReadUInt32();

            TClubUpgradeRank UpgradeInfo;
            PlayerItemData   Club;
            sbyte            GetType;
            AddData          RemoveItem;

            void SendCode(byte[] Code)
            {
                player.Response.Write(new byte[] { 0x40, 0x02 });
                player.Response.Write(Code);
                player.SendResponse();
            }

            bool Check()
            {
                bool result;

                result = (ItemTypeID == 0x7C800041);
                return(result);
            }

            if (!Check())
            {
                SendCode(READ_PACKET_ERROR);
                return;
            }
            Club = player.Inventory.ItemWarehouse.GetItem(ClubIndex, TGET_CLUB.gcIndex);
            if ((Club == null) || (!(GetItemGroup(Club.ItemTypeID) == 0x4)))
            {
                SendCode(CLUBSET_NOT_FOUND_OR_NOT_EXIST);
                return;
            }

            UpgradeInfo = PlayerGetClubRankUPData(Club.ItemTypeID, Club.GetClubSlotStatus());
            if (UpgradeInfo.ClubPoint <= 0)
            {
                SendCode(CLUBSET_NOT_ENOUGHT_POINT_FOR_UPGRADE);
                // TODO: This must be showned as cannot rank up anymore
                return;
            }
            GetType = PlayerGetSlotUpgrade(ItemTypeID, ItemQty, UpgradeInfo.ClubSlotLeft);
            if (GetType <= -1)
            {
                SendCode(CLUBSET_CANNOT_ADD_SLOT);
                return;
            }
            // /* remove soren card */
            RemoveItem = player.Inventory.Remove(ItemTypeID, ItemQty, true);
            if (!RemoveItem.Status)
            {
                SendCode(REMOVE_ITEM_FAIL);
                return;
            }
            if (!Club.RemoveClubPoint(UpgradeInfo.ClubPoint))
            {
                SendCode(CLUBSET_NOT_ENOUGHT_POINT_FOR_UPGRADE);
                return;
            }
            // Add To Log
            Club.ItemClubPointLog += UpgradeInfo.ClubPoint;
            if (!Club.ClubAddStatus((TCLUB_STATUS)GetType))
            {
                SendCode(CLUBSET_CANNOT_ADD_SLOT);
                return;
            }
            // * this is used for add club slot when rank is up to Special *
            if (UpgradeInfo.ClubCurrentRank >= 4)
            {
                if (!Club.ClubAddStatus((TCLUB_STATUS)UpgradeInfo.ClubSPoint))
                {
                    SendCode(CLUBSET_CANNOT_ADD_SLOT);
                    return;
                }
            }
            // ## add transaction
            player.Inventory.ItemTransaction.AddClubSystem(Club);
            player.SendTransaction();

            player.Response.Write(new byte[] { 0x40, 0x02 });
            player.Response.Write(0);
            player.Response.WriteUInt32((uint)GetType);
            player.Response.WriteUInt32(Club.ItemIndex);
            player.SendResponse();
        }