private static void HandleInviteResponse(GameSession session, PacketReader packet) { long clubId = packet.ReadLong(); string clubName = packet.ReadUnicodeString(); string clubLeader = packet.ReadUnicodeString(); string invitee = packet.ReadUnicodeString(); bool accept = packet.ReadBool(); if (invitee != session.Player.Name) { return; } Club club = GameServer.ClubManager.GetClubById(clubId); if (club == null) { return; } Player leader = GameServer.PlayerManager.GetPlayerById(club.LeaderCharacterId); leader?.Session.Send(ClubPacket.LeaderInviteResponse(club, invitee, accept)); session.Send(ClubPacket.InviteResponse(club, session.Player)); if (accept) { club.AcceptInvite(session.Player); } }