void OnClickButton() { if (clothe.isLock) { // if (clothe.price < coins) { // coins -= clothe.price; // PlayerPrefCtrl.SaveCoins(coins); // coinLabel.text = coins.ToString(); // clothe.SetIsLock(false); // UpdateButton(); // } clothe.SetIsLock(false); UpdateButton(); return; } switch (clothe.type) { case "eye": sobako.setRightEyeColor(clothe.spriteName); sobako.setLeftEyeColor(clothe.spriteName2); break; case "hair": sobako.setHairName(clothe.spriteName); break; case "clothe": sobako.setClotheName(clothe.spriteName); break; case "background": background.sprite = image.sprite; HomeBG.sprite = image.sprite; break; } sobako.Action(); }