public override void Enemy_Init(EnemySettings settings, int laneId) { collider = GetComponent<BoxCollider2D>(); clothes = GetComponent<Clothes>(); clothes.Restart(); distance = Game.Instance.gameManager.distance; speed = settings.speed; Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); if (speed < 0) scale.x *= -1; transform.localScale = scale; Walk(); }
override public void Enemy_Init(EnemySettings settings, int laneId) { collider = GetComponent <BoxCollider2D>(); clothes = GetComponent <Clothes>(); clothes.Restart(); distance = Game.Instance.gameManager.distance; speed = settings.speed; Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); if (speed < 0) { scale.x *= -1; } transform.localScale = scale; Walk(); }