private void Start() { ani = GetComponent <Animator>(); ani.SetBool("Bool_Enemy_Waiting", true); enemyPattern = CloseAttackEnemyType01AtkPattern.patternIdle; weaponColliderConScript = GetComponent <WeaponColliderCon>(); }
public void resetPattern() { enemyPattern = CloseAttackEnemyType01AtkPattern.patternIdle; }