private void Start()
    {
        ani = GetComponent <Animator>();
        ani.SetBool("Bool_Enemy_Waiting", true);

        enemyPattern = CloseAttackEnemyType01AtkPattern.patternIdle;

        weaponColliderConScript = GetComponent <WeaponColliderCon>();
    }
 public void resetPattern()
 {
     enemyPattern = CloseAttackEnemyType01AtkPattern.patternIdle;
 }