void TimerMove() { if (!_info.GetParameter.actSwitch && !GameManager.Instance.InLightRange) { _timeUI.SetActive(true); } else { clock.Inisialize(); /*watch.PocketWatchReset();*/ _timeUI.SetActive(false); } if (GameManager.Instance.GetGameState == GameManager.GameState.Event) { _timeUI.SetActive(false); } }