void Start() { // find the clock and level if not assigned if (timer == null) { timer = FindObjectOfType <ClockController> (); } if (level == null) { level = FindObjectOfType <TiledMap> (); } // get all replayables in this level, filtered by // enabled-ness, and sorted by name (using System.Linq) dynamics = level.GetComponentsInChildren <DynamicReplayer> (); dynamics = dynamics.Where( gameObject => gameObject.enabled).ToArray(); dynamics = dynamics.OrderBy( gameObject => gameObject.name).ToArray(); statics = level.GetComponentsInChildren <StaticReplayer> (); statics = statics.Where( gameObject => gameObject.enabled).ToArray(); statics = statics.OrderBy( gameObject => gameObject.name).ToArray(); }
internal ImageAnimationController(Image image, ObjectAnimationUsingKeyFrames animation, bool autoStart) { _image = image; try { _animation = animation; _animation.Completed += AnimationCompleted; _clock = _animation.CreateClock(); _clockController = _clock.Controller; _sourceDescriptor.AddValueChanged(image, ImageSourceChanged); // ReSharper disable once PossibleNullReferenceException _clockController.Pause(); _image.ApplyAnimationClock(Image.SourceProperty, _clock); if (autoStart) { _clockController.Resume(); } } catch (Exception) { } }
public Controller() { this._updateTimer = new Timer(); this._updateTimer.Interval = 100; this._updateTimer.AutoReset = false; this._updateTimer.Elapsed += _updateTimer_Elapsed; // Initilize the AlarmItemCollection this.AlarmItemCollection = new ObservableCollection <AlarmItem>(new AlarmItemRepository().GetAlarmItems()); this.AlarmScheduleCollection = new ObservableCollection <Models.AlarmSchedule>((new AlarmScheduleRepository()).GetAlarmSchedules()); // Initilize the Eorzea Clock this.EorzeaClock = new ClockController(); // Initilize the sound player _waveOutDevice = new WaveOut(); // Initilize the text-to-speech object _synth = new SpeechSynthesizer(); Controller.Master = this; this._updateTimer.Start(); }
/// Apply frame n's information to these replayer objects /// so that they match the frame public void ApplyFrame(ClockController timer, DynamicReplayer[] dynamics, StaticReplayer[] statics) { // spin up to the frame right before the current time float currentTime = timer.GetTime(); while (frames[head].time <= currentTime) { head++; if (head >= frames.Count) { // we've reached the end of the recording, and should // return the last frame head--; break; } } // that makes frames[head] the first frame before (or at) the // current time // if this frame hasn't been rendered yet, we should play it if (head > prev) { frames[head].Apply(dynamics, statics); prev = head; } }
void Start() { // find the clock and level if not assigned if (timer == null) { timer = FindObjectOfType <ClockController> (); } if (level == null) { level = FindObjectOfType <TiledMap> (); } // calculate fps fps = (int)(1 / (fixedUpdatesPerFrame * Time.fixedDeltaTime)); // get all recordables in this level, filtered by // enabled-ness, and sorted by name (using System.Linq) dynamics = level.GetComponentsInChildren <DynamicRecorder> (); dynamics = dynamics.Where( gameObject => gameObject.enabled).ToArray(); dynamics = dynamics.OrderBy( gameObject => gameObject.name).ToArray(); statics = level.GetComponentsInChildren <StaticRecorder> (); statics = statics.Where( gameObject => gameObject.enabled).ToArray(); statics = statics.OrderBy( gameObject => gameObject.name).ToArray(); }
private void Start() { clock = ClockController.instance; journal = JournalController.instance; game = GameManager.instance; anim = GetComponent <Animator>(); sprite = GetComponent <SpriteRenderer>(); }
void Start() { hour = 4f; minute = 20f; second = 0f; instance = this; //pointerHour.transform. }
private void InitializeControllerInstances() { this.ScoreController = ScoreboardBLL.ScoreController.GetScoreController(); this.FoulController = ScoreboardBLL.FoulController.GetFoulController(); this.ClockController = ScoreboardBLL.ClockController.GetClockController(); this.PeriodController = ScoreboardBLL.PeriodController.GetPeriodController(); this.PossessionController = ScoreboardBLL.PossessionController.GetPossessionController(); this.TimeoutController = ScoreboardBLL.TimeoutController.GetTimeoutController(); }
private void Awake() { if (instance != null && instance != this) { Destroy(this); return; } instance = this; canvas = GetComponent <CanvasGroup>(); }
// Start is called before the first frame update void Start() { game = GameManager.instance; clock = ClockController.instance; anim = GetComponent <Animator>(); if (allowInfiniteJump) { isGrounded = true; } }
public void newClock(float seconds) { if (!clock) { clock = GameObject.Instantiate(clockPrefab); ClockController clockConfig = clock.GetComponent <ClockController>(); clockConfig.delay = seconds; clockConfig.fire(); clock.transform.SetParent(gameObject.transform, false); } }
private void Awake() { allFood = FindObjectsOfType <Food>().ToList(); for (int i = 0; i < allFood.Count; i++) { allItems.Add(allFood[i].gameObject); } tableScript = FindObjectOfType <TableController>(); clockScript = FindObjectOfType <ClockController>(); aiScript = FindObjectOfType <AIController>(); }
/// Add the information from these recordable objects to /// a new frame public void AddFrame(ClockController timer, DynamicRecorder[] dynamics, StaticRecorder[] statics) { // create and store a new frame Frame frame = new Frame(timer.GetTime(), dynamics, statics); frames.Add(frame); // optional: print the frame's json to the console // Debug.Log(JsonUtility.ToJson(frame)); }
void DropClock() { ScoreItem scoreItem = scoreItemList.scores[this.count++ % scoreItemList.scores.Count]; GameObject clock = Instantiate(clockPrefab, transform.position, Quaternion.identity) as GameObject; float time = float.Parse(scoreItem.finishedAt); string name = scoreItem.playerName; ClockController clockController = clock.GetComponent <ClockController> (); clockController.stopTicking(); clockController.SetName(name); clockController.SetClock(time); }
/****************************************** PRIVATE METHODS ******************************************/ void Grab() { if (!isHoldingItem) { Vector2 grabBox = new Vector2(grabRadius, GetHeight()); Collider2D[] gnomesToGrab = Physics2D.OverlapBoxAll(grabCenter.position, grabBox, 0f, whatCanBeGrabbed); foreach (Collider2D coll in gnomesToGrab) { coll.gameObject.transform.parent = gameObject.transform; GnomeController gnome = coll.gameObject.GetComponent <GnomeController> (); ClockController clock = coll.gameObject.GetComponent <ClockController> (); if (gnome != null) { Vector3 newGnomePosition = gnomeHolster.position; newGnomePosition.y += gnome.GetWidth(); coll.gameObject.transform.position = newGnomePosition; gnome.Flip(90); gnome.Freeze(); // Fix the scale Vector3 gnomeScale = new Vector3(1.1f, 1.1f, 0.3f); coll.gameObject.transform.localScale = gnomeScale; currentGnome = coll.gameObject; animator.SetBool("isCarrying", true); this.isHoldingItem = true; } else if (clock != null) { Vector3 newClockPosition = gnomeHolster.position; newClockPosition.y += clock.GetHeight() / 4; coll.gameObject.transform.position = newClockPosition; clock.FixRotation(); clock.Freeze(); // Fix the scale Vector3 clockScale = new Vector3(0.26f, 0.26f, 0.26f); coll.gameObject.transform.localScale = clockScale; animator.SetBool("isCarrying", true); this.isHoldingItem = true; currentClock = coll.gameObject; string name = currentClock.GetComponent <ClockController> ().GetName(); EventManagerController.FireClockSelectedEvent(name); } } } }
void OnCollisionEnter2D(Collision2D other) { //we also add a debug log to know what the projectile touch Debug.Log("Projectile Collision with " + other.gameObject); ClockController c = other.collider.GetComponent <ClockController>(); if (c != null) { c.Fix(); } Destroy(gameObject); }
void Start() { // find the clock clock = FindObjectOfType <ClockController> (); // reset static state between games ended = false; // link components together if (recorder == null) { recorder = FindObjectOfType <RecordingController> (); } }
private static void LinkUpdateManager(UpdateManager updateManager) { // link clock with updateManager ClockController clock = FindObjectOfType <ClockController> (); updateManager.clock = clock; // link chat with updateManager ChatController chat = FindObjectOfType <ChatController>(); updateManager.chatController = chat; chat.updateManager = updateManager; }
internal ImageAnimationController(Image image, ObjectAnimationUsingKeyFrames animation, bool autoStart) { this._image = image; this._animation = animation; this._animation.Completed += new EventHandler(this.AnimationCompleted); this._clock = this._animation.CreateClock(); this._clockController = this._clock.Controller; _sourceDescriptor.AddValueChanged(image, new EventHandler(this.ImageSourceChanged)); this._clockController.Pause(); this._image.ApplyAnimationClock(Image.SourceProperty, this._clock); if (autoStart) { this._clockController.Resume(); } }
void Start() { DialogBoxHolder dialogBoxHolder = transform.parent.gameObject.GetComponent <DialogBoxHolder>(); dialogBox = dialogBoxHolder.dialogBox; questText = dialogBoxHolder.questText; questText.text = ""; _questionPanel.SetActive(false); _isMouseOver = false; _lable = null; _transform = this.gameObject.GetComponent <Transform>(); Questions = game.GetQuestions(Name); _clock = GameObject.FindGameObjectWithTag("Clock").GetComponent <ClockController>(); _skyController = GameObject.FindGameObjectWithTag("Sky").GetComponent <SkyController>(); _newspaperController = GameObject.FindGameObjectWithTag("Newspaper").GetComponent <NewspaperController>(); _lastClick = DateTime.Now; }
private void LinkUpdateManager(UpdateManager updateManager) { // link clock with updateManager ClockController clock = gameObject.GetComponentInChildren <ClockController> (); updateManager.clock = clock; // link chat with updateManager ChatController chat = gameObject.GetComponentInChildren <ChatController>(); updateManager.chatController = chat; if (chat != null) { chat.updateManager = updateManager; } }
/// <summary> /// Returns a MediaElement's root Clock controller /// (Only root clocks can be controlled, /// so this function solves a problem when MediaElement.Clock is not a root clock) /// </summary> /// <param name="player">A MediaPlayer element</param> /// <returns>A MediaElement's root Clock controller.</returns> public static ClockController GetController(MediaElement player) { ClockController controller = null; Clock clock = player.Clock; if (clock.HasControllableRoot) { while (clock != null) { if (clock.Controller != null) { controller = clock.Controller; break; } clock = clock.Parent; } } return(controller); }
public async void ClockOutTests() { var c = new ClockController(); var loginViewModel = new ClockInViewModel { token = "TdqvLaLw76Sky/m0KAC7Fjj4B9HVVBqDA1RoAhgoWyg=", }; var res = await c.ClockIn(loginViewModel); Xunit.Assert.True(res.success); var res2 = await c.ClockIn(loginViewModel); Xunit.Assert.False(res2.success); }
public async void ClockInTest() { var c = new ClockController(); // InitWorkplaceAndPersonnel(); var token = "XIBQX1/v9G0tn6bh4zK14KJn1rsVXbaxeLgKMoKfssw="; var json = @" {""bitmapdata"":[-1,-40,-1,-32,0,16,74,70,73,70,0,1,1,0,0,1,0,1,0,0,-1,-37,0,67,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-37,0,67,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-64,0,17,8,0,-103,0,-52,3,1,34,0,2,17,1,3,17,1,-1,-60,0,31,0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,2,3,4,5,6,7,8,9,10,11,-1,-60,0,-75,16,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,125,1,2,3,0,4,17,5,18,33,49,65,6,19,81,97,7,34,113,20,50,-127,-111,-95,8,35,66,-79,-63,21,82,-47,-16,36,51,98,114,-126,9,10,22,23,24,25,26,37,38,39,40,41,42,52,53,54,55,56,57,58,67,68,69,70,71,72,73,74,83,84,85,86,87,88,89,90,99,100,101,102,103,104,105,106,115,116,117,118,119,120,121,122,-125,-124,-123,-122,-121,-120,-119,-118,-110,-109,-108,-107,-106,-105,-104,-103,-102,-94,-93,-92,-91,-90,-89,-88,-87,-86,-78,-77,-76,-75,-74,-73,-72,-71,-70,-62,-61,-60,-59,-58,-57,-56,-55,-54,-46,-45,-44,-43,-42,-41,-40,-39,-38,-31,-30,-29,-28,-27,-26,-25,-24,-23,-22,-15,-14,-13,-12,-11,-10,-9,-8,-7,-6,-1,-60,0,31,1,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,2,3,4,5,6,7,8,9,10,11,-1,-60,0,-75,17,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,119,0,1,2,3,17,4,5,33,49,6,18,65,81,7,97,113,19,34,50,-127,8,20,66,-111,-95,-79,-63,9,35,51,82,-16,21,98,114,-47,10,22,36,52,-31,37,-15,23,24,25,26,38,39,40,41,42,53,54,55,56,57,58,67,68,69,70,71,72,73,74,83,84,85,86,87,88,89,90,99,100,101,102,103,104,105,106,115,116,117,118,119,120,121,122,-126,-125,-124,-123,-122,-121,-120,-119,-118,-110,-109,-108,-107,-106,-105,-104,-103,-102,-94,-93,-92,-91,-90,-89,-88,-87,-86,-78,-77,-76,-75,-74,-73,-72,-71,-70,-62,-61,-60,-59,-58,-57,-56,-55,-54,-46,-45,-44,-43,-42,-41,-40,-39,-38,-30,-29,-28,-27,-26,-25,-24,-23,-22,-14,-13,-12,-11,-10,-9,-8,-7,-6,-1,-38,0,12,3,1,0,2,17,3,17,0,63,0,-114,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,2,-118,40,-96,15,-1,-39],""datetime"":""Jan 24, 2019 4:07:52 PM"",""location"":[{""time"":1548333267266,""latitude"":37.9491594,""longitude"":46.0582785,""speed"":0.0,""accuracy"":29.0}],""qRCodeContent"":""051000012517"",""scanResults"":[{""BSSID"":""64:d9:54:a8:21:8c"",""SSID"":""Zoltrix_ZW919"",""capabilities"":""[WPA-PSK-CCMP][WPS][ESS]"",""wifiSsid"":{""octets"":{""buf"":[90,111,108,116,114,105,120,95,90,87,57,49,57,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],""count"":13}},""level"":-72,""timestamp"":78161891040,""frequency"":2462}],""token"":""rLQq0z3MeiQBIhC/mUhB3oVnqRUgHHXiRp2EBR/FXpI\u003d"",""success"":false} "; var clockIn = JsonConvert.DeserializeObject <ClockInViewModel>(json); clockIn.token = token; var res = await c.ClockIn(clockIn); Xunit.Assert.True(res.success); }
public async void ClockInTests() { var c = new ClockController(); InitWorkplaceAndPersonnel(); var loginViewModel = new ClockInViewModel { scanResults = new List <ScanResult> { new ScanResult { hessid = 61, wifiSsid = "anjir_1875", SSID = "ssvd", BSSID = "sscm5" }, }, qRCodeContent = "vlkwlkrnf;sjdsfd", location = new List <MyLocation> { new MyLocation { latitude = 51.1651, longitude = 35.651651, speed = 515156, } }, bitmapdata = new long[5], token = "TdqvLaLw76Sky/m0KAC7Fjj4B9HVVBqDA1RoAhgoWyg=", }; var res = await c.ClockIn(loginViewModel); Xunit.Assert.True(res.success); }
void Throw() { if (isHoldingItem) { if (huhSound != null) { huhSound.Play(); } if (currentGnome != null) { GnomeController gnome = currentGnome.GetComponent <GnomeController> (); currentGnome.transform.parent = null; gnome.UnFreeze(); gnome.isMidAir = true; Rigidbody2D gnomeRb = currentGnome.GetComponent <Rigidbody2D> (); float direction = facingRight ? 1f : -1f; gnomeRb.velocity = new Vector2(7.5f * direction, 15f); isHoldingItem = false; currentGnome = null; animator.SetBool("isCarrying", false); } else if (currentClock) { ClockController clock = currentClock.GetComponent <ClockController> (); currentClock.transform.parent = null; clock.UnFreeze(); Rigidbody2D clockRb = currentClock.GetComponent <Rigidbody2D> (); float direction = facingRight ? 1f : -1f; clockRb.velocity = new Vector2(7.5f * direction, 15f); isHoldingItem = false; currentClock = null; animator.SetBool("isCarrying", false); EventManagerController.FireClockSelectedEvent(""); } } }
// Use this for initialization void Start() { clockController = this.GetComponent<ClockController>(); }
/// <summary> /// Seeks the animation to the specified frame index. /// </summary> /// <param name="index">The index of the frame to seek to</param> public void GotoFrame(int index) { var frame = Animation.KeyFrames[index]; ClockController.Seek(frame.KeyTime.TimeSpan, TimeSeekOrigin.BeginTime); }
/// <summary> /// In Awake erstellen wir den Controller und stellen /// die Verbindung zur Model-Klasse her. /// </summary> protected virtual void Awake() { Model = new Clock(); Cont = new ClockController(Model); }
public ClockControllerAdapter(IClock clock, ClockController clockController) { Clock = clock ?? throw new ArgumentNullException(nameof(clock)); _clockController = clockController ?? throw new ArgumentNullException(nameof(clockController)); }
public void TestInitialize() { clockController = ClockController.GetClockController(); methodWasCalled = false; }