public Character(ClientServerModels.Character character, User user) { Name = character.Name; MainRedColor = character.MainRedColor; MainGreenColor = character.MainGreenColor; MainBlueColor = character.MainBlueColor; StrokeRedColor = character.StrokeRedColor; StrokeGreenColor = character.StrokeGreenColor; StrokeBlueColor = character.StrokeBlueColor; StrokeLength = character.StrokeLength; StrokeSpace = character.StrokeSpace; UserId = user.Id; User = user; }
public System.Threading.Tasks.Task <bool> DeleteCharacterAsync(ClientServerModels.Character character, string sessionToken) { return(base.Channel.DeleteCharacterAsync(character, sessionToken)); }
public bool DeleteCharacter(ClientServerModels.Character character, string sessionToken) { return(base.Channel.DeleteCharacter(character, sessionToken)); }
public System.Threading.Tasks.Task <ClientServerModels.GameSessionModels.PlayerModels.Player> ConnectAsync(int gameSessionId, ClientServerModels.Character character, ClientServerModels.LoggedClient loggedClient) { return(base.Channel.ConnectAsync(gameSessionId, character, loggedClient)); }
public ClientServerModels.GameSessionModels.PlayerModels.Player Connect(int gameSessionId, ClientServerModels.Character character, ClientServerModels.LoggedClient loggedClient) { return(base.Channel.Connect(gameSessionId, character, loggedClient)); }