Example #1
0
 public Character(ClientServerModels.Character character, User user)
 {
     Name             = character.Name;
     MainRedColor     = character.MainRedColor;
     MainGreenColor   = character.MainGreenColor;
     MainBlueColor    = character.MainBlueColor;
     StrokeRedColor   = character.StrokeRedColor;
     StrokeGreenColor = character.StrokeGreenColor;
     StrokeBlueColor  = character.StrokeBlueColor;
     StrokeLength     = character.StrokeLength;
     StrokeSpace      = character.StrokeSpace;
     UserId           = user.Id;
     User             = user;
 }
Example #2
0
 public System.Threading.Tasks.Task <bool> DeleteCharacterAsync(ClientServerModels.Character character, string sessionToken)
 {
     return(base.Channel.DeleteCharacterAsync(character, sessionToken));
 }
Example #3
0
 public bool DeleteCharacter(ClientServerModels.Character character, string sessionToken)
 {
     return(base.Channel.DeleteCharacter(character, sessionToken));
 }
Example #4
0
 public System.Threading.Tasks.Task <ClientServerModels.GameSessionModels.PlayerModels.Player> ConnectAsync(int gameSessionId, ClientServerModels.Character character, ClientServerModels.LoggedClient loggedClient)
 {
     return(base.Channel.ConnectAsync(gameSessionId, character, loggedClient));
 }
Example #5
0
 public ClientServerModels.GameSessionModels.PlayerModels.Player Connect(int gameSessionId, ClientServerModels.Character character, ClientServerModels.LoggedClient loggedClient)
 {
     return(base.Channel.Connect(gameSessionId, character, loggedClient));
 }