public static int get_m_focusActor(IntPtr l) { int result; try { ClientNullActorActNextPlayer clientNullActorActNextPlayer = (ClientNullActorActNextPlayer)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientNullActorActNextPlayer.m_focusActor); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientNullActorActNextPlayer o = new ClientNullActorActNextPlayer(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_focusActor(IntPtr l) { int result; try { ClientNullActorActNextPlayer clientNullActorActNextPlayer = (ClientNullActorActNextPlayer)LuaObject.checkSelf(l); ClientBattleActor focusActor; LuaObject.checkType <ClientBattleActor>(l, 2, out focusActor); clientNullActorActNextPlayer.m_focusActor = focusActor; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_playerIndex(IntPtr l) { int result; try { ClientNullActorActNextPlayer clientNullActorActNextPlayer = (ClientNullActorActNextPlayer)LuaObject.checkSelf(l); int playerIndex; LuaObject.checkType(l, 2, out playerIndex); clientNullActorActNextPlayer.m_playerIndex = playerIndex; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }