コード例 #1
0
    public static int get_m_focusActor(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActNextPlayer clientNullActorActNextPlayer = (ClientNullActorActNextPlayer)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, clientNullActorActNextPlayer.m_focusActor);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
コード例 #2
0
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActNextPlayer o = new ClientNullActorActNextPlayer();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
コード例 #3
0
    public static int set_m_focusActor(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActNextPlayer clientNullActorActNextPlayer = (ClientNullActorActNextPlayer)LuaObject.checkSelf(l);
            ClientBattleActor            focusActor;
            LuaObject.checkType <ClientBattleActor>(l, 2, out focusActor);
            clientNullActorActNextPlayer.m_focusActor = focusActor;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
コード例 #4
0
    public static int set_m_playerIndex(IntPtr l)
    {
        int result;

        try
        {
            ClientNullActorActNextPlayer clientNullActorActNextPlayer = (ClientNullActorActNextPlayer)LuaObject.checkSelf(l);
            int playerIndex;
            LuaObject.checkType(l, 2, out playerIndex);
            clientNullActorActNextPlayer.m_playerIndex = playerIndex;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }