public void Initialize( ClientWorld world, ClientStateSettings settings ) { _world = world; _settings = (ConnectToServerSettings)settings; _settings.Hide(); _transitionState = ClientStateId.NO_TRANSITION; _network = _world.GetClientNode(); int maxChars = _network.GetMaxMessageLength() / sizeof(char); _charBuffer = new char[maxChars]; _sb = new StringBuilder( maxChars ); }