void SendRoomNameRequest() { _settings.display.text += "Successfully connected to server, sending request for room name.\n"; using( BitWriter writer = _network.GetPooledWriter() ) { writer.Normal<byte>( (byte)CustomMessageType.RoomNameRequest ); string error; if( !_network.SendCustomServer( writer, false, out error ) ) { _settings.display.text += $"Failed to send room request: \n{error}\n\n"; } else { _sentRoomNameRequest = true; } } }
public void OnEnter() { _settings.Show(); _network.SetOnEntitySpawn( OnEntitySpawn ); _exitTime = float.MaxValue; using( BitWriter writer = _network.GetPooledWriter() ) { writer.Normal<byte>( (byte)CustomMessageType.SpawnAvatarRequest ); string error; if( _network.SendCustomServer( writer, true, out error ) ) { _settings.display.text = "Sent spawn request to server, waiting for reply...\n\n"; } else { _settings.display.text = $"Failed to send spawn request, error:\n{error}\n\n"; } } }