// Client requesting to despawn public void RequestDespawn(int instanceId, ClientBehaviour client) { var writer = new DataStreamWriter(8, Allocator.Temp); writer.Write(DespawnRequestId); writer.Write(instanceId); client.Send(writer); }
public void Send() { var writer = GetNew(); writer.Write(Id); Write(writer); Client.Send(writer); }
// Client requesting to spawn public void RequestSpawn(int prefabId, ClientBehaviour client, Vector3 position, Quaternion rotation) { var writer = new DataStreamWriter(36, Allocator.Temp); writer.Write(SpawnRequestId); writer.Write(prefabId); byte[] buff = new byte[sizeof(float) * 7]; Buffer.BlockCopy(BitConverter.GetBytes(position.x), 0, buff, 0 * sizeof(float), sizeof(float)); Buffer.BlockCopy(BitConverter.GetBytes(position.y), 0, buff, 1 * sizeof(float), sizeof(float)); Buffer.BlockCopy(BitConverter.GetBytes(position.z), 0, buff, 2 * sizeof(float), sizeof(float)); Buffer.BlockCopy(BitConverter.GetBytes(rotation.x), 0, buff, 3 * sizeof(float), sizeof(float)); Buffer.BlockCopy(BitConverter.GetBytes(rotation.y), 0, buff, 4 * sizeof(float), sizeof(float)); Buffer.BlockCopy(BitConverter.GetBytes(rotation.z), 0, buff, 5 * sizeof(float), sizeof(float)); Buffer.BlockCopy(BitConverter.GetBytes(rotation.w), 0, buff, 6 * sizeof(float), sizeof(float)); writer.Write(buff); client.Send(writer); }