public static int get_m_fightTags(IntPtr l) { int result; try { ClientActorActDetachBuff clientActorActDetachBuff = (ClientActorActDetachBuff)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientActorActDetachBuff.m_fightTags); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientActorActDetachBuff o = new ClientActorActDetachBuff(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_buffState(IntPtr l) { int result; try { ClientActorActDetachBuff clientActorActDetachBuff = (ClientActorActDetachBuff)LuaObject.checkSelf(l); BuffState buffState; LuaObject.checkType <BuffState>(l, 2, out buffState); clientActorActDetachBuff.m_buffState = buffState; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_soldierHpMax(IntPtr l) { int result; try { ClientActorActDetachBuff clientActorActDetachBuff = (ClientActorActDetachBuff)LuaObject.checkSelf(l); int soldierHpMax; LuaObject.checkType(l, 2, out soldierHpMax); clientActorActDetachBuff.m_soldierHpMax = soldierHpMax; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }