public static int get_m_fightTags(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActDetachBuff clientActorActDetachBuff = (ClientActorActDetachBuff)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, clientActorActDetachBuff.m_fightTags);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActDetachBuff o = new ClientActorActDetachBuff();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_buffState(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActDetachBuff clientActorActDetachBuff = (ClientActorActDetachBuff)LuaObject.checkSelf(l);
            BuffState buffState;
            LuaObject.checkType <BuffState>(l, 2, out buffState);
            clientActorActDetachBuff.m_buffState = buffState;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
    public static int set_m_soldierHpMax(IntPtr l)
    {
        int result;

        try
        {
            ClientActorActDetachBuff clientActorActDetachBuff = (ClientActorActDetachBuff)LuaObject.checkSelf(l);
            int soldierHpMax;
            LuaObject.checkType(l, 2, out soldierHpMax);
            clientActorActDetachBuff.m_soldierHpMax = soldierHpMax;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }