} //动作分离版本新增 public BoatModel() { boat = Object.Instantiate(Resources.Load("Boat", typeof(GameObject)), new Vector3(7, -4, 0), Quaternion.identity) as GameObject; boat.name = "boat"; click = boat.AddComponent(typeof(Click)) as Click; click.SetBoat(this); start_empty_pos = new Vector3[] { new Vector3(6, -2, 0), new Vector3(8, -2, 0) }; end_empty_pos = new Vector3[] { new Vector3(-8, -2, 0), new Vector3(-6, -2, 0) }; }
} //动作分离版本新增 public BoatModel() { boat = Object.Instantiate(Resources.Load("Boat", typeof(GameObject)), new Vector3(30, -3.9F, -2.9F), Quaternion.identity) as GameObject; boat.name = "boat"; click = boat.AddComponent(typeof(Click)) as Click; click.SetBoat(this); start_empty_pos = new Vector3[] { new Vector3(20, 2, -4), new Vector3(40, 2, -4) }; end_empty_pos = new Vector3[] { new Vector3(-40, 2, -4), new Vector3(-20, 2, -4) }; }
public BoatModel() { boat = Object.Instantiate(Resources.Load("Prefabs/Boat", typeof(GameObject)), new Vector3(25, -2.5F, 0), Quaternion.identity) as GameObject; boat.name = "boat"; click = boat.AddComponent(typeof(Click)) as Click; click.SetBoat(this); start_empty_pos = new Vector3[] { new Vector3(18, 4, 0), new Vector3(32, 4, 0) }; end_empty_pos = new Vector3[] { new Vector3(-32, 4, 0), new Vector3(-18, 3, 0) }; }
public BoatModel() { boat = Object.Instantiate(Resources.Load("Prefabs/Boat", typeof(GameObject)), new Vector3(10, 3.5F, 0), Quaternion.identity) as GameObject; boat.name = "boat"; move = boat.AddComponent(typeof(Move)) as Move; click = boat.AddComponent(typeof(Click)) as Click; click.SetBoat(this); start_empty_pos = new Vector3[] { new Vector3(12, 5.5F, 0), new Vector3(8, 5.5F, 0) }; end_empty_pos = new Vector3[] { new Vector3(-8, 5.5F, 0), new Vector3(-12, 5.5F, 0) }; }
public BoatModel() { boat = Object.Instantiate( Resources.Load <GameObject>("Prefabs/Boat"), new Vector3(5, 0.5f, 0), Quaternion.identity) as GameObject; boat.name = "boat"; click = boat.AddComponent(typeof(Click)) as Click; click.SetBoat(this); startPos = new Vector3[] { new Vector3(5.5f, 1, 0), new Vector3(4.5f, 1, 0) }; endPos = new Vector3[] { new Vector3(-4.5f, 1, 0), new Vector3(-5.5f, 1, 0) }; }
public BoatModel() { boat = Object.Instantiate(Resources.Load("Boat", typeof(GameObject)), boat_position, Quaternion.identity) as GameObject; boat.name = "boat"; //move = boat.AddComponent(typeof(Move)) as Move; click = boat.AddComponent(typeof(Click)) as Click; click.SetBoat(this); Vector3 end_pos2 = boat_seat1; end_pos2.x = -1 * boat_seat1.x; Vector3 end_pos1 = boat_seat2; end_pos1.x = -1 * boat_seat2.x; start_empty_pos = new Vector3[] { boat_seat1, boat_seat2 }; end_empty_pos = new Vector3[] { end_pos1, end_pos2 }; }