public void GoBossBattle()
    {
        int Clearint = ClearHanteiScript.LoadCleared();

        if (Clearint == 1)
        {
            SceneManager.LoadScene("BossBattle");
            audio.Play();
        }
    }
예제 #2
0
    void OnCollisionEnter(Collision col)
    {
        if (col.gameObject.tag == "clearBlock")
        {
            gcText.SetActive(true);
            gcButA.SetActive(true);
            gcButB.SetActive(true);
            ClearHanteiScript.SavedCleared(1);
        }
        if (col.gameObject.tag == "gameOverBlock")
        {
            GameOver();
//			Debug.Log ("死んだ");
        }
        if (col.gameObject.tag == "gameclear" && BossScript.bossLife == false)
        {
            gcText.SetActive(true);
            gcButA.SetActive(true);
            gcButB.SetActive(true);
        }
    }