public void GoBossBattle() { int Clearint = ClearHanteiScript.LoadCleared(); if (Clearint == 1) { SceneManager.LoadScene("BossBattle"); audio.Play(); } }
void OnCollisionEnter(Collision col) { if (col.gameObject.tag == "clearBlock") { gcText.SetActive(true); gcButA.SetActive(true); gcButB.SetActive(true); ClearHanteiScript.SavedCleared(1); } if (col.gameObject.tag == "gameOverBlock") { GameOver(); // Debug.Log ("死んだ"); } if (col.gameObject.tag == "gameclear" && BossScript.bossLife == false) { gcText.SetActive(true); gcButA.SetActive(true); gcButB.SetActive(true); } }