public void display_canvas() { display_pop.text = "Pop : " + (Class_Village.retour_pop() + Human_class.population.Count).ToString(); display_gene.text = "Gen : " + generation.ToString(); display_village.text = "Castle : " + Class_Village.tout_village.Count.ToString(); display_nomade.text = "Nomades : " + Human_class.population.Count.ToString(); }
/***************************************************/ public void setup() { Human_class.population = new List <Human_class>(); Class_Village.tout_village = new List <Class_Village>(); map_to_ascii(); initialisation_pop(); Class_Village.setup(); }
public void castle_expansion() { Class_Village.can_expand(); for (int i = 0; i < Class_Village.tout_village.Count; i++) { if (Class_Village.tout_village[i].vecteur_temp.Count > 0 && Class_Village.tout_village[i].habitant.Count % 33 == 0) { Class_Village.expand_castle(i, rd.Next(0, Class_Village.tout_village[i].vecteur_temp.Count)); } } }
public void spawn() { Human_class.spawning_alone(); Class_Village.spawning(); }