Ejemplo n.º 1
0
 public void display_canvas()
 {
     display_pop.text     = "Pop : " + (Class_Village.retour_pop() + Human_class.population.Count).ToString();
     display_gene.text    = "Gen : " + generation.ToString();
     display_village.text = "Castle : " + Class_Village.tout_village.Count.ToString();
     display_nomade.text  = "Nomades : " + Human_class.population.Count.ToString();
 }
Ejemplo n.º 2
0
    /***************************************************/

    public void setup()
    {
        Human_class.population     = new List <Human_class>();
        Class_Village.tout_village = new List <Class_Village>();
        map_to_ascii();
        initialisation_pop();
        Class_Village.setup();
    }
Ejemplo n.º 3
0
 public void castle_expansion()
 {
     Class_Village.can_expand();
     for (int i = 0; i < Class_Village.tout_village.Count; i++)
     {
         if (Class_Village.tout_village[i].vecteur_temp.Count > 0 && Class_Village.tout_village[i].habitant.Count % 33 == 0)
         {
             Class_Village.expand_castle(i, rd.Next(0, Class_Village.tout_village[i].vecteur_temp.Count));
         }
     }
 }
Ejemplo n.º 4
0
 public void spawn()
 {
     Human_class.spawning_alone();
     Class_Village.spawning();
 }